I didn't talk about my raid. But I like to look at a discussion from different pov's and possibilities. I don't just rephrase what the last person already wrote.
And if it's not every player that behaves that way, why leave everyone behind and not just the slackers?
Then I shouldn't raid with 99,999% of the WoW-community and would never be able to raid, because in my experience no raid is completely free of slackers (at least some kind of).
Last edited by mmocb12ee988c8; 2014-12-26 at 11:40 PM.
People lying about rolling, let alone not even getting 3 seals every week are NOT instances of "top level" raiding. Your problem is shitty raiders, not lacking ways to control their behavior.
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It's funny how the OP is asking for something, and people come here and tell him what to, and what not to do. He didnt ask you guys for your opinion on him wanting to check the rolls of his guildies, he simply asked for a way to track it.
If you have nothing usefull to say dont post, he is free to run his guild in whatever way he wants it. And tbh, in my experience there are PLENTY of mythic guilds that are carrying at least 5 slackers that do not bother optimising their characters properly so his concern is a very valid one.
Last edited by mmoce36ef59794; 2014-12-27 at 05:58 AM.
You'll be providing the gold for them to buy their three bonus rolls each week right? I ask because it seems like you demand control over which three bosses they spend their bonus rolls on even though there are seven bosses in the raid and they might really need something from a specific boss that isn't one of your three.
In that case I think it only fair that you provide their bonus rolls. Don't you?
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You sound mad. My statement stands - you want to control which three bosses I spend my bonus rolls on? You can goddamned well buy the rolls for me then. People are giving OP a hard time because OP is asking for something shitty.
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Epgp loot master does it. Not sure if everyone in the raid needs to have it or not though.
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I mean no offence by this but what you just said shows that you know absolutely nothing about how a guild actually operates.
A succesfull guild has officers and raid leaders that constantly stays in touch with everything going on within the guild, including how much work their raiders do on their character outside of raids.
No guild in the world is so good that the officer staff can just lay back and let the loot roll in
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"Trust" and "effective raiding" don't always work well together. Who thinks otherwise is either really lucky with their members or really naive...
Sure many people try to do the best for their raids, but some don't... these are the ones you want to sort out and that's what the op is trying to do.
Since raiding started, raid leaders have had to use these kind of shady tricks to weed out the slackers. I would put "monitoring if people get their 3 bonus rolls" right up there with analyzing logs to see if everyone potted and used their CDs at the right times.
While I totally disagree with the idea of making people who need a drop that has dropped roll their bonus rolls before distributing the actual item, I can see why the raid leader would like to know if they roll or not. After all, this method does double the chance of both of them walking with a given item - although it also has the side effect of a chance of getting 3 of the item, or one of them bonus rolling a garbage drop from that boss. So personally I would not do loot that way in any group I ran.
Getting the 3 seals/week should be as mandatory for raiders as flasks, pots and food buffs. It takes very little effort to get them, and it potentially adds a lot of gear to the raid group as a whole. On the other hand, I would not bother dictating how they are used, because your players probably know better. Either they already min-max their MS upgrade path, but even if they bonus roll OS gear that is fine too. OS bonus rolls adds flexibility to the raid over time, and give lucky raiders a reason to keep raiding and not complaining that they cannot get OS gear at higher priority than new member's MS (most raid groups are not stable enough to never have this problem).
Personally I would be very cautious with raid rules regarding bonus rolls. I think the only rules I would make would be:
1) Everyone needs to get their 3 roll/week or go to the back of the queue for loot.
2) Nobody can "cap out" on 10/10 seals.
#2 is important because all raiders should maintain a list of "best viable bonus roll bosses". Ideally two lists: one for <8 seals and one for >7 seals. As the relevance of rolling bonus gets a lower bar when you are about to cap.
Some players may choose their BiS OS drops from 3 bosses/week. Others might prioritize specific trinkets in HC/mythic each week (and might even PUG HC or normal to get more chances). I have not studied the BiS lists for all classes in T17 yet, but previously LFR versions of trinkets were viable in heroics if certain items just refused to drop for the guild, so I would not be surprised if the optimal path for some players would be to PUG a normal for 2x chances at an item extra each week, even if the ilvl is lower than the same item from HC/mythic.
As the group progress and gear up more, I would actually expect some players to use their 3 seals to bonus roll on items they already have. Just to see if they get a WF version. But at that point, the raid progression should not really be held back by whether or not a player skip his roll or not.
If we're talking about ensuring your raid is maximizing it's efficiency, distributing loot after bonus rolls is entirely inefficient. Not only does it force your raiders into burning rolls on bosses they don't want to roll on if the loot is contested, it also opens up the possibility of the actual boss drop going to waste due to them both rolling the item on the bonus roll. At the very least, bonus rolling for the piece after the loot is distributed to someone else is the bare minimum most efficient outcome. If you're gonna be so OCD you might as well do it right - assign loot to raiders who will make better use of it first, and in the event of a tie, flip a coin. It's basically the same as your 'whoever doesn't bonus roll the loot wins' method.
I'm with what other people have said here. Getting the seals should be mandatory, but forcing someone to use their bonus rolls where you specify should not be a thing.
My bonus rolls generally will always go to weapons, then trinkets, then my weakest piece. If you 'force' me to bonus-roll something that just dropped, i'd rather just pass the loot and hope it drops again- especially if there's only two people that need that specific item, and any subsequent drops would go to waste anyways.
Acting out of personal interest and acting in the group's best interest aren't mutually exclusive.