Here we go again with the complaints about monks, do you people realize we have to use BrM to be decent at PvP? Fix Windwalkers and then worry about BrM.
As for the flag carry post, you try carrying a flag when every single mobility move you have doesn't work while holding it. Roll? No. Serpent Kick? No. Tigers Lust? No.
Last edited by Celede; 2014-12-28 at 03:20 AM.
Last edited by Lulbalance; 2014-12-28 at 08:40 AM.
Doesn't matter, a tank/dps shouldn't put out the same amount of healing as a dedicated healer, personally as a tank I don't think they should put out the same damage as a dedicated dps but that's a design philosophy for Blizzard. Doesn't matter how good or bad the monk was, the numbers he put out make him both a dedicated healer and dps. Very very bad for arena balance.
Do you realise your argument is flawed? Nobody's complaining about you playing a brm the complaint is that they're far too strong. Yes WW are weak atm but that doesn't mean you let a spec that heals for as much as a healer while dpsing as much as a dps run wild.
Last edited by mmoc0be20a83e8; 2014-12-28 at 12:24 PM.
I don't get why anybody would even play BrM honestly. Even if WW monks are shait compared to all other melee, literally the only way you play BrM monk is you kite until Leg Sweep and Serenity are off CD and then you go in and kill something. I saw Balance (WW monk) face a Frost DK/BrM monk in 2s and he couldn't ever get to the BrM monk due to the ranged slow which doesn't cost any resources.
I just seems like a horribly boring playstyle tbh lol
I agree that BrM isn't the most engaging playstyle for PVP but what choice do we have, you could play windwalker perfectly and still get crushed by other melee. It's either either get destroyed as WW, which isn't fun or... play a spec that could be better, yet is actually effective.
Then again, it's hard to understand that a spec is so terrible for PvP that they HAVE to resort to speccing elsewhere to not get destroyed in PvP. WW Monks, as well as Ele Shaman, are two big examples of that. Note how that most Shaman are Resto, and even MW Monks (the least broken Monk spec) are on the low end of PvP representation.
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There's no doubt Monks need looking at. Now, besides the age old argument of whether tanks should be allowed in arena or not BrM isn't the problem. A lot of monks are acting as though people are saying they shouldn't be allowed to go BrM. That's not the problem, the problem is the healing and damage BrM is currently doing is equivalent to a 2 man team in arena. Yet, because Monks feel their other 2 specs are lack luster they feel justified in having such a dumbly op spec. Not all of them of course but you can see a few examples in this thread.
Let's put it in to perspective. BrM are currently doing similar damage and healing to un-nerfed ferals at the start of the expansion.
Also, when a spec is this strong you have to wonder if the representation you're seeing is being skewed by people switching to a god like spec for free rating. See Combat Rogue.
You see the thing is as Ermahgerd said, BrM is just plain boring but as it does more dmg and healing than WW there is literally no reason to play WW and while yes, I agree that OP specs need to be brought down in line with others it can't be done only on one side with no buffs to specs like WW and Enh.
The moment that WW is viable again (not OP just not free HK) I'm pretty sure that ~70% of people will switch back to WW.
Originally Posted by Blizzard Entertainment
You're defending your right to play an op spec because your other spec is up but no one's asking Blizzard to nerf BrM to the ground and make it unplayable we're asking them to nerf it in line with what other classes and specs can currently do. You're sore because you can't play WW, I get it, I remember playing back in WotLK when there was literally 1 spec per class in arena. But that doesn't mean your current viable spec should stay so much stronger than other classes. Like I said, BrM is currently in the god tier of what un-nerfed ferals used to be. No matter how bad your other spec is you shouldn't be able to out heal healers and out dps dps.
I don't care if you stay playing BrM until WW is buffed, but BrM is currently a full healer and full dps. It's like you have another player on the team with the numbers you can put out.
Last edited by mmoc0be20a83e8; 2014-12-29 at 06:05 PM.
Question, what abilities do they have that lets them heal that amount?
The current top tank healer should be the BDK, so what is that BrM doing to compete with a healer?
The level 30 heal talents aren't that good, they heal for marginal amounts.
The level 75 "Healing Elixers" talent would seem like is the one that heals the most.
I'm sure he can also use Surging Mist as a targetable heal, but that definitely can't be spammed and costs energy which would greatly diminish his damage.
They also have a pretty powerful self absorption shield which I think also adds to the healing meter.
Even with all of those, I still don't see how he could compete with a dedicated healer. Hell, I don't see how he could compete with a BDK.
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Absorbs count as healing. He can put 80k+ absorbs on himself and his partner. Not sure what the CD is, feels like it's about 5 seconds but I'm pretty sure it's around 30, not positive though. But if you assume he can do ~160k every 30 seconds plus his other heals, it's pretty easy for him to do about 400-500k healing every minute.
The big difference between BrM and Blood, is that blood is almost exclusively self healing, while BrM can heal their partners for an absurd amount plus the shields.
Brewmaster pvp 4 set : Your Guard is also applied to all party members.
Brewmaster perk while lvling, guard has 2 charges.
Guard has a 30 sec cd.
Guard absorbs almost twice a disc priest's shield.
Do the math ^_~
Yeah brewmasters are definitely tough. I thoroughly enjoy playing mine, but the easiest way to kill a brewmaster is simply to focus him down. If left alone, yeah you'll see those crazy healing numbers because you allow guard to keep coming back up and letting him recast it on himself and his teammates. The amount of bgs and arenas I'm able to carry through is absurd simply because people still have the mentality of "oh look a tank, he can't do much" and completely ignore me unless I'm the only enemy around. Admittedly, guard could use some sort of pvp nerf (as badly as I don't want that since it's hilariously fun xD) but once you get past the guard, we're just as squishy as a rogue. Also a lot of the damage numbers comes from the fact that both of our hardest hitting abilities are aoe (keg smash and chi explosion). While they DO hit hard, keg smash has a good size cd (I want to say 10 seconds but I don't remember and I'm at work) and chi explosion requires 4 chi to do max damage.
Last edited by Bombael; 2014-12-31 at 09:19 AM. Reason: forgot a word xD
I dont really know what we're supposed to discuss here.
You post a picture and comment "seems legit" doesnt really make up for much discussion at all.
Yeah the brewmaster did lots of damage, and managed a lot of selfhealing and you lost.
That is life, sometimes you win sometimes you lose, better get used to that.
The problem is, to make WW viable they would have to buff their self-healing to the feral level, great, and now we have another unkillable dps and long games. Crap classes like fire mage and ww make capping in 2s somewhat possible because at least i get some easy wins once in a few games. Most of the time im stuck against hunter/healer lol
The game is broken beyong repair at this point