thats an extremely hopefully list.
I expect a few pve tweaks, and thats about it.
Surv hunter
- Trap CD 15 secs
- Posthaste increases movement speed only for 4 secs.
Mage
- Ice Nova damage nerf, buff others spells. Buff frostbolt, Frost bomb cant be dispelled.
DK
- Blood DK just being stupid. Just drop damage in PvP like they did lower crystal damage in PvP for mages
- Selfhealing really needs to be nerfed
- Blood DK 4 set bonus needs rework
- Obliterate nerf back to what it was in launch?
Warrior
- Charge giving 2 sec immunity for roots?
- Rework arms.. It just feels so stupid to play >.<
Rogue
- 8 sec kidneys feels stupid. Revealing strikes not affecting to kidney shot
- lol of speed is OP in BG/RBG. Just change it to work like only 2 times row, then ICD hits?
Druid
- Increase Barkskin and Ironbark CD to 1.5 min
- Displacer beast no longer increases movement speed and have 40 sec CD
- Nerf feral burst and make it more substained. If they buff bleeds too much they will just pillar hump even more.
Priest
- Feels pretty balanced, even people cry about them because they are so strong in BG or lower ratings. Feels fine imo...
Paladin
- Damage during wings is just stupid. Needs nerf
Monk
- Brewmaster 4 set needs to be changed
- WW needs some def CD
- Life cocoon CD increased
I am not PvP hero or playing in high ratings so something might sound stupid, but this is what i am thinking...
self-healing is a valid form of defense according to holinka. so get rekt in the butt if you think that's going away.
8 sec. Kidney already got fixed. Check the rogue forums.
https://twitter.com/WarcraftDevs/sta...25883198943232
Hotfix applied: The PvP duration of Kidney Shot is now a max of 6 seconds for all specs.
Fuck yeah, thank you blizzard
you're still gonna lose to rogues if you were before.
lol let me guess, you are a healer? and play warrior?
I play ret in PvE, and I really believe moving ret from the current <really powerful burst then strong sustained> to <Really strong sustained> wouldnt change much, they'd still do ridiculous damage.
Rofl. Rogues can now use Kidney shot in 4 points and it still lasts 6 secs. No point to use 5 points for it
The problem with disarm is, that it's a pure counter for melee CDs. I don't want it back. Not on my warrior not on anyone. Less dps CDs means you can cut back on the CC that only aims to interrupt a dps CD.
To that list I'd rework all invulnerability CDs. They aren't fun and like BoS promote slacker gameplay. Cut down on passive healing (hunter mainly).
Instead of reducing the heal from conversion I'd remove the glyph that gives them runic power when struck by a slow, or give that glyph a hefty internal CD. Some classes have passive slows attached and it's stupid to have a mechanic that turns the non-option of slowing into damage or heal.
I'd also rework druid 6min CD Heart of the Wild. The large CD is because it's an extremely powerful CD. So is Bloodlust or Army of Darkness (dead?) but they are blocked out.
I'd give BoS and Druidshapeshifting deminishing returns. An exhaustion mechnic like Rumble has in League of Legends where over use is punished other than energy usage or costing GCDs. For example linear decrease of momevmentspeed buff on BoS and a charge mechanic on the root-breaks for druids. Doesn't have to be set tight, just that it doesn't give them the ability to run from 10 people SPAMMING their CC and still not cutting it.
I'd like Mana to be more of an issue for some classes, so that they need to switch from dps to regaining their ressoruces for a moment. Not a strong limitation but if you can't go oom as a DPS whats the point of having mana in the first place?
Generally I'd cut down the CD stacking some classes have and need, because it, again, promotes slacker playstyle and usually means the class is worthless outside of those CDs.
Demote Roots to being more counterable without having a healer disspelling them. They just work against some classes so extremly more than others it's a sort of CC purely against warriors, rogues.. Not unlike disarm. I still think they have their place but not as a "we casually take out someone with a soft CC and they can't do anything against it" mechanic
And most importantly: Remove uninteresting trinkets from PvP. That is, give everybody a pvp free action button, regardless of class or race. On top of that remove trinkets that only work as to decrease damage taken or increase damage done and think of trinkets that would be more fun to switch out and try. Trinkets that interact with your playstyle rather than being some stat gives. Hard to do but that's not a good argument, is it.
Last edited by mmocdbbb194638; 2015-01-08 at 02:50 PM.