The people who don't know how to counter rets are coming out in full force.
Ret pallys really do need a massive nerd on their healz. But so do cereal druids.
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Nerf & ferral
My main comp is with a Ret, and sometimes as Thug.
I do know how well they perform. Both healing, damage and utility.
All the way to 2100+, the primary opponents are Ret Hunter.
It has never been a question about "how to counter rets".
They perform exceptionally well. Which is why they received some tuning as well.
What concerns me more is that most of the people on officials are whining about the Kidney lasting for too long and that "rogues can just mindlessely train healers to death", which is true, up to 1800. The Deep Insight KS will still hit like a truck, and connected well on a healer without anything will still global him. Now even more with more damage.
I'm happy for that change.
Yes, I'm a rogue.
Now also nerf feral self-healing and fix some things and I'll be happy.
Haven't ran into too many high rated Rogues running Shadow Reflection, and I know my partner doesn't run it. It's way way too easy to kill, 50k health, dies in like three hits. Good players just kill it.
That being said, I wish they would. Venom Rush is pretty insane, and makes Combat do really high damage for basically the entire game.
Which is why the buff was weird to begin with.
Not to mention Combat Rogues PVE "issues".
Cleave has never been an issue, yet they buff everything, cleave included.
They should have looked over single target damage over abilities.
This Kidney Nerf will only affect low mmr games anyways.
>Most
Not enough obviously. And what makes you think this is always an option?
Yes, most. You were QQing about how their 1 heal acts like a mini LoH, right? I explained to you that stars need to align in order for that to happen. The fact is that Rets heals hit for about 20k otherwise and if a ret is sitting there just spamming heals then that is a L2P issue for you.
Being that almost all teams (yours included) have a purge then this is an option. Rets are almost always the kill target so I don't see the issue here.
Okay, so you have a single class that counters yours. You shouldn't cry about nerfing rets heals just because your team can't counter it. Pretty much every other composition can. Should I, as a ret paladin, cry about disc priests just because they counter me? No, that's stupid.
Are you talking about shadow reflection still? DR is 15 seconds still right? Kidney has a hard 20 second cool down.
I really don't get this change to be honest. Revealing strikes/kidney has been a thing for years now and it was pretty much the only reason rogues would spec into combat. Even when sub was dominant there were people that made combat work. Others have mentioned that reflection is a non issue because it is easy to kill, so people must be having a hard time eating an 8 second kidney followed by a 3 second garrote. Yeah, that is a long time to not be able to do anything but I really feel like if you get into that situation then you deserve to lose anyway.