Originally Posted by
Cysia
Dk's are in no way unbeatable in the late game, are they strong yes and some of the dk's like uther and garrosh outside their weapon do very little but there not
un beatable no, ive on multiple occasions beaten players who used their dk without using mine and ive lost when i had my dk out and my oponent dint.
Its not ever pure rng if you win or loose a game.
And you can counter dks wihout rushing them down, mage dk dont let minion with 1hp live, dk guldan save a boardclear, anduin go face since he has a lot of burst or use mindbreaker, dk thrall as usual for playing againt shamans keep their board clear as much you can. DK uther dont ingore the horsemen he spawns you loose if he gets all 4 but if he gets all 4 its prolly your fault for ingoring them, dk malfurion kill the 2spiders with spells or weak minions/hero power scarabs kill with your minions they just soak up dmg arent a threat, keep his board clear but go face when his board isnt much a threat else you can just die from savage roar. Dk rexxar can be anoying to deal with his zombeasts put he cant guarantee to get any good ones, kill threathing zombeats and then do face dmg whenever you dont need to kill some deadly zombeast, deny him as much chances as you can for using hero power by letting him live shorter, dk garrosh after his weapon you need to keep his board clear of threats , outside rotface grom and frothing beserker acivations the hero power doesnt have alot of impact. For Rogue dk depends what deck it is, but be aware of comboes,keep the board clear of arcane Giants and all, if its jade rogue dont kill swarmers and aya and raptors that copies aya or swarmer deathrattle on your turn let them pop it.