My guild started progressing on normal Imperator Mar'gok about one and a half week ago. Since then we got in about 50 wipes during about 9 hours of progressing on him (none being below 40%/past the third phase). Before getting to the things like raid composition, it has to be said that we only got the bare minimum amount of people who turn up for all raids, with other spots (sadly) being filled by whoever else is online (two of our top DPS aren't there for one or two days every week).
Our raid composition (when the regulars all turn up) with their DPS/HPS and iLvl:
- Blood Death Knight (21k and 658) (Me)
- Protection Paladin (9k and 644)
- Restoration Shaman (26k and 651)
- Restoration Druid (25k and 651)
- Holy Paladin (19k and 644)
- Marksman Hunter (14k and 648)
- Survival Hunter (15k and 656)
- Feral Druid (15k and 645)
- Frost Mage (14k and 639)
Our best DPS who can't always make it with their DPS and iLvl:
- Retribution Paladin (20k and 646)
- Shadow Priest (21k and 655)
- Destruction/Affliction Warlock (21k)
- (1H) Fury Warrior (19k and 647)
- Restoration/Elemental Shaman (he switches depending on what we need) (18k as Elemental and 645)
The average DPs of the raid is about 15k if we only have the regulars and about 17k if we also have all five of our best dps'ers available.
I've already told the raid that the dps is quite low and that people should try to improve it by themselves (or at least asking others for help) instead of only logging for the raids, so (seeing how I can't provide any logs) advice for increasing their dps isn't what I'm looking for (it would still be appreciated of course, but I know it is hard to give such advice without logs). (I can post the armory links if needed)
Earlier this week I decided to lead a PUG for normal Imperator Mar'gok and killed him by using a different tactic (for two abilities) than my guild uses at the moment.
Tactic with my PUG: We'd have people who were Branded say in the group till either 25 yards range limit (if they could disengage or something like that) or 12 yards if they couldn't and then have them move out. And we'd have the tank who was assigned to do the Marks of Chaos taunt the boss in P3 just before he would start casting Mark and have him move to another corner (ranged was in the middle). The other tank would then taunt the boss back after Mark was casted (resulting in the melee dps not having to move -> more uptime on the add). (Took about 7 wipes to down him.)
Tactic with my guild: We'd have the two Hunters take care of Branded between them (thereby reducing their dps), but this would be hard when Branded landed in the melee group due to their awareness being near zero. In P3 we have the tank taking the mark stay in the current corner and the other tank taunting the boss and the add to another corner (resulting in the melee dps having to move -> less uptime on the add).
Because of the numerous wipes, my raid leader decided to use Bloodlust in P1 so that we would get to P3 faster to practice that. I argued that that woudl be pointless, because we would never clear the 2nd Intermission that way. Even trying to get him to call for Bloodlust in P3 fell on deaf ears (that way we would maybe get through that phase at least, or that was my reasoning at least). To me it seems like the low awareness regarding the Mark coupled with the AoE damage of the Force Novas and the add is what wipes us (making my PUG tactic more useful for thise phase in my opinion). I've already tried explaining how my tactic would have the add go down faster, but this too fell on deaf ears.
Which would be the better tactic in your opinion? Personally it feels as if the raid took less damage using the tactic I used with my PUG. It also doesn't require the melee dps to have much awareness about positioning in P3. But my raid leader keeps arguing that doing it that way would only make it harder due to people having to learn that strategy (in all fairness, they also have many screw ups with mines in all phases and Mark in P3 with the current strategy).
At first I thought it was just people having to learn the fight and didn't want to ask the people of MMO-Champion for help (no offense) , but after the PUG I'm getting a bit annoyed by the lack of progress, seeing how nine out of the eleven pugs had no real experience with Imperator (maybe two or three tries at most before this PUG) and still downed it within eight pulls.
Naturally I prefer my own tactic, but I hope that someone can help me figure out which tactic would be better to use. If there's something you'd like to see (like armory links) or miss in my post (like more details about something I've described), feel free to ask for them and I will do my best to provide it.