Do people not remember the Start of MoP and MSV at all?
Do people not remember the Start of MoP and MSV at all?
Mythic was never supposed to be Super Heroic.
Also, the line about being able to make challenging encounters because of class abilities was just some shit one Blizzard employee said. It was never Blizzard's encounter design policy that mechanics like MC on Instructor Razuvious were returning.
It doesn't seem too easy when compared to its relative peers, such as MSV. Blizzard's comments on tuning and Mythic was not that it would be made harder or more challenging - but rather that as a fixed raid size, it would be easier for them to tune the fights and adjust mechanics to the level of difficulty they want, without having to worry about how something affects a 10 man raid vs a 25 man raid. I don't think you can really take a good look at T17 and evaluate it until BRF is here and we see how that plays out. Before that its really too early to say anything about the tier as a whole.
I'm not a big fan of the tuning in Highmaul, I think they should've scaled it better (more linearly, with nothing changing about M Imperator, but buffing up M Kargath and smoothing out the curve for the bosses in between), but you could certainly say the same about Firelands, so I think that's just more a case of Blizzard slightly missing the mark rather than anything about Mythic as opposed to when the hardest fights were Heroic.
I've seen a lot of people saying their guilds have trouble with Mythic bosses that the best guilds consider easier, so I think it's fine. Certainly doesn't need to be any harder, after all a Latino guild just got banned for cheating their way to a realm first.
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I've noticed this. I'm about as hardcore as you can be without being -really- hardcore (high end of everyman, I'd say), and I came back after leaving at the very beginning of Cata. I'm still trying to figure out how BMAH works, but garrisons and the readily accessible (and quite good) crafted epic system has led me to gear up not only my mains but also several alts very, very quickly.
I could see that being an issue if they didn't fix Mythic at some number...doesn't even matter what the number is. It might just be more / less deadweight, but I've noticed in flex raiding that when people need to drop out and we reconfig the raid group slightly, bosses can be either dramatically easier or harder.
And what is the "intended audience" for mythic anyway.
Should the top tier content be aimed at those with multiple prior tier experience.
It is always very easy for those with good experience to forget that the game cannot cater to that audience too well without being detrimental to the rest.
Just too easy to outgear. In the old days there wasn't so many ways to get ilvl. Now you can practically build a set from 3 crafted and HC pieces in a couple of runs that will let you do competitive Mythic level dps. There is no ladder anymore, I hope BRF has a higher skillcap because this first half a tier has been a major letdown.
Wasn't some fights in WotLK bugged?
Nope not at all. Considering this isn't even half of the tier, I feel there is nothing to discuss.
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Tons of Flux heading into WoD. Guilds need highmaul to figure out their rosters and get used to the new size. Probably a good thing to keep it easier.
That said Margok took 300+ attempts for many guilds which is a pretty solid number for and end boss. Some of the fights do get far easier with gear. The DPS checks were fairly light so outside the very first week you just do mechanics and collect loot. Highmaul to me is very balanced for the slot it is intended to fill
I think youre underestimating how many pulls a prepared guild can get in during a night of attempts now. During Garrosh progression, my guild would be lucky to get in say 20 pulls a night due to the length of the fight, adjusting strats, and the three or five minute run back and eating process. Compare to thursday where we got 37 pulls in on Butcher in one night due to the fight being relatively simple, and the run back being only a minute at most. Our total wipe numbers have seemed fairly average for progression, with maybe just too many on Brackenspore. But our rate of killing new bosses is much quicker due to small instances and quicker fights. Not to mention that Highmaul is a filler raid so we will see where Blackrock stands in difficulty as well.
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No, I think it's just fine. MSV for example had 3 faceroll easy heroics in the first 3 encounters (normal Elegon was harder).
Kargath is basically a gimmie if you can do 6/7 heroic, but I'd say they're tuned just fine overall, and an entry level mythic boss being easier than the end boss of the previous difficulty is nothing new, and is true here. And they will get easier as people get more gear, Butcher in particular which isn't really much harder, just more demanding.
what to buy challenge mode raid.. so want this to come true. It's unlikely to happen.
Progression was challenging due to avg ilvl being pretty low, 5/7 of the bosses are rather easy, only one who feels like some challenge after 2+ kills Is koragh, and obviously Impregnator Is a couple levels ahead of all of those as should be..
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