(Before I say anything let me just inform you that I´ve been inactive over 1year so I am not fully uptodate)
This entire thread is based on what I THINK is correct, this is NOT based on facts. Ergo treat what I say with a pinch of salt if not a big can of salt.
Lets start!
Basics:
The Haste stat is now 11.1% more effective. For example, characters at level 100 now receive a 1% increase per 90 Haste (up from 1% per 100 Haste).
= 1% mastery = 110 points 1% haste = 90 points.
Mastery affects EVERY healing spell with % bonus healing! (inclduing wildmushroom)..?
Haste affects GCD and cast speed, but does not affect tranquility nor (wildmushroom)..?
I´ll focus more on haste as mastery feels very straight forward. The main question in the end is Haste vs Mastery what helps us the most.
Haste:
I heard that the "haste" bonus triggers on your last tick of your HoT. And based on the fact that by the end of our reju we either refresh it to add a few seconds on the timer / the specific person healed by reju is most likely @ full health by end of reju. Ergo the haste bonus loses a lot of value, leaving mastery to be looked at as our primary secondary?
Based on what I understood this applies to lifebloom, reju, germination, wild growth and regrowth HoT. Primaly focused upon Wild Growth / Reju / Germination. This sure must make haste lose a lot of value. (IF this is indeed correct).
^Based on this IMO mastery should be the best stat for us... But then I take a second look on my spellbook and see this:
Naturalist (Passive)
Passive
You gain 5% more of the Haste stat from all sources.
And I personally ask myself how does this add into the conclusion about haste/mastery? And I can't answer it. And this is the reason why I made this post.
In hope that some people who does know are willing to share their visdom.
Side question!
What stats effects wildmushroom?
Is it only mastery + vers? Or am I missing something. As far as I can recall back when I played shrooms were no longer allowed to crit.
Have they maybe embedded all side stats to increase healing of your shroom based on some %? Incudling haste even?