Is there ever a time where it's better than Sup for Destro?
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Simming says otherwise but Actual fight info is always different
Is there ever a time where it's better than Sup for Destro?
- - - Updated - - -
Simming says otherwise but Actual fight info is always different
I've only ever used it on dungeons so far and a few times on Tectus. I've found that when the tank finally rounds up the motes and I get about halfway into casting it I either get selected for Crystal barrage kiting or I have to move to avoid stallagmites O' doom and my line of sight gets blocked forcing me to loose more time to move.
It would be boss on Galakras style fights, anything with regular arrivals of packs of adds. Unfortunately Highmaul has rare pockets of adds where a warlock can mop up on aoe and if they do happen they are brief and far apart.
My guild doesn't send me into the stands because they want the highest dps in guild on the boss and they know I don't F up the fire/rampage mechanic. I'm in a casual 'for fun' guild, but I pug more seriously on the side about an hour a day. Since I am usually on Kargath I go single target for that fight. I will note the tips if I ever get into a pug group that sends me into the stands but I always end up doing Kargath with my guild.
It's pretty awesome on Ko'ragh, once your tank gets the adds positioned in the circles to be killed just light them up.
It's better on kargath if you go up, its better on tectus, its better on imperator and maybe ko ragh (probably is tbh) but i play affliction on ko ragh. And if this talent fails because of tanks... its a good time to look for tank replacements.