Originally Posted by
Halicia
While I'm interested in this game, and would definitely check it out if it were released tomorrow, its a *long* ways from seeing the light of day.
In the broad strokes of things, I have a couple reservations.
First, it sounds that as much as they want to call this an MMORPG, its going to play/feel more like a Lobby game lacking the true 'persistent world' necessary to a real MMORPG. While the games are significantly different in other respects, I've played a game that seemed to share fundamentals in their approach to the persistence issue in the past, namely 'keep the heroes, but the games/worlds/scenarios change'.
At first, all that matters is that its a fun game, and developing your hero(s) is fun enough... but eventually there were two issues...
#1 Calling it an MMORPG because it had multiplayer 'games' felt as much like calling CoD an MMOFPS. That's not good or bad to the game itself, but when the designers are trying to force a round peg into a square hole by calling it a square... doesn't make it fit any better.
#2. The heroes eventually got overpowered. RPG's are more welcoming to power disparity, because the world isn't "fair" to newbies so much. If you want to catch up, play more, get stronger, etc... Unfortunately, as this seems to be more of a strategy game, the options for persistent hero growth might be more annoying. Its like playing a game of Risk, but as a new player, you only get to start with one region, but you're facing off against Veterans, so they get to start with 5 regions each. How fun is a game where you have to lose repeatedly ? OK, maybe there's some ways around this, and the player population will be large enough to split things into factions, so that each player isn't fighting it alone... but still... starting as the underdog and having negligable contribution only to receive a "participation trophy" at the end doesn't have that same satisfaction in a Strategy game as winning or losing based entirely on your STRATEGY. I'm not sure why they abandoned the possibility of a 'persistent strategy world', I can see it working out better and being an easier sell as an MMORPG.