Page 1 of 43
1
2
3
11
... LastLast
  1. #1

    Warlock changes in 6.1

    So, patch notes for 6.1 are now up.

    Demonology

    • Dark Soul: Knowledge now increases your mastery by 22.5% for 20 sec, up from 30%.
    • Mastery: Master Demonologist now increases all damage done by you and your demon servants by 8%, up from 6%. Additional ability damage increased by 16%, up from 12%.

    Destruction

    • Devastation now grants 15% more of the Critical Strike stat from all sources, up from 5%.

    Will track and update them here as more changes are posted

    - - - Updated - - -

    The master demonologist buff and devastation buffs are live, but haven't had the chance to check out the DS nerf.

    Overall, this seems like a good change to make demo slightly less bursty, but I don't see it being significantly less bursty while we have DB.

    Update:

    Patch 19508

    Cataclysm now also applies Unstable Affliction for Affliction Warlocks.
    Charred Remains (Destruction) now reduces Incinerate damage by only 50% (down from reducing Incinerate damage by 60%).
    Grimoire of Sacrifice (Affliction, Destruction) now increases damage of affected spells by 25% (up from 20%).
    Grimoire of Service now summons a second demon for 25 seconds (up from 20 seconds).
    Kil'jaeden's Cunning now has a 35-second cooldown (down from 1 minute).
    Last edited by Achrome; 2015-01-24 at 03:01 AM. Reason: Keeping track of the changes

  2. #2
    I believe that those are all in game already and just tooltip changes. DS has been only 22.5 for a while now. Check your character stats when you pop it. 6.1 is many weeks away I believe and I don't think they will wait until then to make any output changes.

    https://twitter.com/Celestalon/statu...28254924365824
    Last edited by SpikeySquad; 2015-01-17 at 11:14 PM.

  3. #3
    That makes sense. I did manage to test it out as well. I guess I wasn't paying as much attention to what my mastery was going up to with DS.
    Alis aquilae, ad aeternum

  4. #4
    Yah I do want to see some more changes to our class though ..

  5. #5
    Deleted
    This isn't a nerf to DS. It already gave us 22.5% mastery since WoD Launch. That's because they changed our mastery with 6.0.2 from 8% to 6%.
    But with the latest 33% buff (6% to 8%) we get 30% again. I've tested it, and we get indeed 30%.

  6. #6
    High Overlord minro's Avatar
    10+ Year Old Account
    Join Date
    Apr 2009
    Location
    RIGHT BEHIND YOU AHMAGA
    Posts
    195
    Quote Originally Posted by Verzal View Post
    This isn't a nerf to DS. It already gave us 22.5% mastery since WoD Launch. That's because they changed our mastery with 6.0.2 from 8% to 6%.
    But with the latest 33% buff (6% to 8%) we get 30% again. I've tested it, and we get indeed 30%.
    So if I am reading this correctly, are they are just super late on the tooltip change or are we going to see another nerf come 6.1?
    i hate people
    Quote Originally Posted by Epiphanes View Post
    It's a game. It's not real life nor will it ever be. If you want true recognition for being good at something, go play a sport and send us a link to a live stream of you winning the Gold at the next World Olympics. Until then, shut the f*ck up.

  7. #7
    Deleted
    They are super late. For example, my druids Wild Mushroom tooltip still inculdes Wild Mushroom: Bloom. A spell which was removed with 6.0.2. At the moment you can barely trust anything in game.

    I don't think it's a nerf. It's the same as the hotfixes from January 12, just rephrased and DS being a tooltip update.

  8. #8
    I don't think it's a nerf, must be a tooltip mistake. they wouldn't buff us just to nerf burst after a week, if they wanted to nerf our burst (pvp i'm thinking) they would transfer dmg out of db and cataclysm into other skills....

    or a flat % nerf to db while against pvp targets

  9. #9
    what about the destruction buff? does it change anything? i hope our class gets a bit love again. we dont need that much i think. just a bit more.

  10. #10
    Field Marshal Vreivai's Avatar
    10+ Year Old Account
    Join Date
    Apr 2012
    Location
    Not China
    Posts
    63
    Going to go test this out on the PTR. I'll share the results in this thread.

    EDIT: Or not because PTR character copy is in maintenance.

    From the tests I just did on live, Dark Soul appears to be a 30%/110% mastery increase.
    Last edited by Vreivai; 2015-01-18 at 02:07 AM.

  11. #11
    Stood in the Fire sasofrass's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    Michigan
    Posts
    463
    Quote Originally Posted by landria View Post
    what about the destruction buff? does it change anything? i hope our class gets a bit love again. we dont need that much i think. just a bit more.
    it is already live.

  12. #12
    Deleted
    everything mentioned here is live already.

    btw: tooltip fixes can only be applied via client patch. we did not have a client patch for ages... so this has nothing to do with them being super late or not.

  13. #13
    It also has to do with the datamined changes are comparing the new build to the old build. The hotfixes came out in between builds so they would not have been datamined on the PTR until a new build is up.

  14. #14
    Deleted
    Quote Originally Posted by Vreivai View Post
    From the tests I just did on live, Dark Soul appears to be a 30%/110% mastery increase.
    Why 110%? Shouldn't it be 30%/60%?

    I've tested it on live servers with Demonbolt. The result was 30%/60%.

    The calculation is:

    SP * 3.175 * mastery * mastery(meta) * versatility

    I have 5885 SP, 18.95% mastery and 1.46% versatility.

    Without DS:
    5885 * 3.175 * 1.1895 * 1.379 * 1.0146 = 31097

    With DS (30%):
    5885 * 3.175 * 1.4895 * 1.979 * 1.0146 = 55882

    Ingame results were 31111 and 55908, pretty accurate.


    But the logic behind this is fucked up.
    Due to the mastery change with 6.0.2 (from 8% to 6%) we only got 22.5% mastery from DS, but the tooltip still said 30%. Now with 8% again, we get 30% from DS, but they change the tooltip to 22.5%. So it's wrong again.

  15. #15
    These are most certainly not "new" patchnotes. As others have posted - all these datamined "changes" are simply tooltip fixes.

  16. #16
    Bloodsail Admiral Santoisms's Avatar
    10+ Year Old Account
    Join Date
    Oct 2013
    Location
    Warlock Den
    Posts
    1,124
    Quote Originally Posted by Woz View Post
    These are most certainly not "new" patchnotes. As others have posted - all these datamined "changes" are simply tooltip fixes.
    This, it was mathed out months ago that Master Demonologist is 22.5% now.

  17. #17
    Deleted
    Quote Originally Posted by Santoisms View Post
    This, it was mathed out months ago that Master Demonologist is 22.5% now.
    You mean Dark Soul.
    It was 22.5%, but NOW it is 30% again. I "mathed it out" two posts above.
    Last edited by mmoce602b74e9b; 2015-01-18 at 04:51 AM.

  18. #18
    Field Marshal Vreivai's Avatar
    10+ Year Old Account
    Join Date
    Apr 2012
    Location
    Not China
    Posts
    63
    Quote Originally Posted by Verzal View Post
    Why 110%? Shouldn't it be 30%/60%?

    I've tested it on live servers with Demonbolt. The result was 30%/60%.

    The calculation is:

    SP * 3.175 * mastery * mastery(meta) * versatility

    I have 5885 SP, 18.95% mastery and 1.46% versatility.

    Without DS:
    5885 * 3.175 * 1.1895 * 1.379 * 1.0146 = 31097

    With DS (30%):
    5885 * 3.175 * 1.4895 * 1.979 * 1.0146 = 55882

    Ingame results were 31111 and 55908, pretty accurate.


    But the logic behind this is fucked up.
    Due to the mastery change with 6.0.2 (from 8% to 6%) we only got 22.5% mastery from DS, but the tooltip still said 30%. Now with 8% again, we get 30% from DS, but they change the tooltip to 22.5%. So it's wrong again.
    There must have been something more than Dark Soul increasing my damage when I hit Dark Soul, then. Even though I only hit Dark Soul.

    http://us.battle.net/wow/en/forum/topic/15700585928#12

  19. #19
    Stood in the Fire sasofrass's Avatar
    10+ Year Old Account
    Join Date
    Jul 2011
    Location
    Michigan
    Posts
    463
    Quote Originally Posted by Verzal View Post
    You mean Dark Soul.
    It was 22.5%, but NOW it is 30% again. I "mathed it out" two posts above.
    I just tried it on my character sheet and I gain 22.5%. this is on live. no change to it.

  20. #20
    Deleted
    Quote Originally Posted by Vreivai View Post
    There must have been something more than Dark Soul increasing my damage when I hit Dark Soul, then. Even though I only hit Dark Soul.

    http://us.battle.net/wow/en/forum/topic/15700585928#12
    How much SP did you have?

    For me it works fine.

    Shadow Bolt:
    No DS: 8950
    DS: 11207

    For Shadow Bolt it is:
    SP * 1,26 * mastery * versatility

    5885 * 1,26 * 1,1895 * 1,0146 = 8949

    5885 * 1,26 * 1,4895 * 1,0146 = 11206


    I can't really prove your numbers without SP, mastery and versatility.


    Quote Originally Posted by sasofrass View Post
    I just tried it on my character sheet and I gain 22.5%. this is on live. no change to it.
    Wrong tooltip. Even the character sheet is wrong. Test the damage of Demonbolt with and without DS on a Training Dummy. I've already posted the formula:
    SP * 3,175 * mastery * mastery(meta) * versatility

    Make sure that you don't have any other CDs/proccs active.
    Last edited by mmoce602b74e9b; 2015-01-18 at 05:25 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •