just a question if anyone has had any sort of success playing a WW in arenas this season. with the amount of defensive nerfs to the class, without a healer and constantly running/los i just cant find a way to survive. i understand some running/los/kiting is nessesary and part of skill but there is a difference with monks. its a constant need to run to live. having 5-7 glpyhs that are mandatory and only 3 slots is sad. having healing be considered as a part of your defensive ability yet the heals are useless without TeB our only source of damage. i have just been semi depressed playing my WW in arenas due to the lack of survivability and mediocre damage. list of things i think are needed without making monks OP
karma back to 100% baseline (i know new 4 set but should be baseline)
FoF 5 yd range baseline
ToD no chi cost Baseline
Karma 20 yd range Baseline
roll/FSK remove snares Baseline
small boost to healing surge...small boost like 10%-20%
small damage reduction via jab (similar to ret/enh 15% reduced damage taken every jab)-could even be a glpyh like ret/enh
above would make up for losing sparing which i didnt realize how needed it was till it was gone
i think that would help make WW more sturdy to the point of being viable again.
obviously there are other issues but all classes have issues these are just glaringly obvious fixes that need to happen.
thoughts?