At which point did I say it was a turn 5 play? The point I'm making is that more or less every Control deck is playing 8-16 points of healing and has a stronger early game vs Hunter. This makes the Hunter game plan harder, they need stronger starts to beat Control than they did before GvG and received very few new tools to do so.
Hunter will still bullshit you out of games, just not as often as it used to. The meta is no longer Hunter centric, I figured people would be happy with this.
I approve of the change, but as well reducing the mana cost to 2
I do agree that GvG has diversified the meta and it's not like it was all Hunters before then either. I don't think that means Hunters don't need an adjustment though.
Several popular GvG decks are a little (or a lot) OP as well, but that's a different story.
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Yeah I tried it out in a few decks, it's solid but unless you're a heal Paladin it doesn't do much more than buy you a round.
this need to happen, also undertaker should only gain +1/+0 instead of +1/+1, there , alot of meta issues fixed
Skill Command isn't the issue it's the 2 mana traps. Change traps to 3 mana.
Exactly why I'm suggesting making KC minion-only. The fact it bypasses taunts means you can close from 12HP even through a taunt wall. It's a spell so it doesn't even trigger eg, mage secrets.
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True, I guess what I mean to say is it's a great card in the right deck, but if it doesn't fit your deck's style it's not a good card.
There are plenty of control decks that do not run antique healbot, and it's actually really terrible against hunters, and rush decks in general. So you drop a healbot and gain 8 health, so what? At that point the opponent already has a strong board, and can either a) sack one minion to kill your 3/3, or b) kill it with a cheap spell. Either way they are left with board control and can just deal 8+ damage all over again.
So you basically buy yourself less than 1 more turn to top deck into a board clear, and that is presuming it even matters at that point. Even if you actually manage to board clear, you will be in grossly low hit points, and between their hero power, bow, and kill command, they can easily kill you in 1-2 turns.
Read other posts, not repeating myself. Who knew that 8 points of heal won't save you when your opponent still has the board!? It's almost like you might need to play other cards....maybe early game cards that can trade with Hunter's early game minions so that they don't have board control from turn 5 and quite frankly don't have the minion quality beyond Highmane to ever get it back.
ʀᴇxxᴀʀ ᴅɪᴀʀʏ ɢᴠɢ ᴅᴀʏ 1: ᴇᴠᴇʀʏ ᴅᴇᴄᴋ ʀᴏʙᴏᴛ ɴᴏᴡ. ᴀᴍ ᴄᴏɴғᴜsᴇ. ᴛʀᴀᴅᴇ ᴏʀ ʜɪᴛ ғᴀᴄᴇ? ɪ ᴘʟᴀʏ ᴛ1 ᴜɴᴅᴇʀᴛᴀᴋᴇʀ ᴄᴏɪɴ ʟᴇᴘᴇʀ ɢɴᴏᴍᴇ? ɢᴠɢ ᴅᴀʏ 2: ᴍᴀɴʏ ᴛʜɪɴᴋɪɴɢ, ʙʀᴀɪɴ ʜᴜʀᴛ. ᴅᴇᴄɪᴅᴇ ᴛᴏ ᴋᴇᴇᴘ ᴜsɪɴɢ ᴏʟᴅ ᴅᴇᴄᴋ. ᴅᴇᴄɪᴅᴇ ᴋᴇᴇᴘ ᴜsᴇ ᴏʟᴅ ᴅᴇᴄᴋ ᴀɴᴅ ʜɪᴛ ғᴀᴄᴇ. ᴀᴍ ᴛʜɪɴᴋ ᴍᴀʏʙᴇ ᴀᴅᴅ ᴅᴇᴀᴛʜʀᴀᴛᴛʟᴇ ʀᴏʙᴏᴛ. ɢᴠɢ ᴅᴀʏ 3: ᴍᴇ sᴛɪʟʟ ᴡɪɴɴɪɴɢ.
Lolz. Ty for the early morning laugh.
BAD WOLF
The problem is that hunter traps put you in worse positions almost always than others. Other than crazy stall mages, I'd gladly test for duplicate, armor, or C/S over any hunter trap that is actively used -> freezing, explosive, snakes. Hunter traps put you at a serious disadvantage even when you know exactly what they are. If you deal with it directly, you likely sacrifice entire turns and/or minions allowing them to keep momentum too high.
A scientist played at the right time on it's own can effectively negate your whole board. Maybe you ignore it and go face, at which point they ram it to you, load up a flame trap, then laugh when all your minions die 'for free' or it's frost and you directly lose momentum that way.
The problem is really how the meta is a measure of extremes. You either play insanely fast or insanely slow. Mid range seems to be lost in a sea where they lose to both extremes and insanely fast usually wins out without perfect draw. While we don't want to play 30 min matches every game, I think most people are becoming dissatisfied with the style of play that is prevalent. There's really nothing fun playing or playing against a slap it down and go face cancer deck. Beyond the immature giggles you get the first time you start rolling people, it really is boring.
BAD WOLF