Has everyone forgot about the arms glyph that increases healing taken after a MS by 10%? Why is this even a discussion?
Nowish <Envy> Washed up, classic hero - Feral + War dps/tank PoV-> http://sv.twitch.tv/viss3
Also, as nowish said, given an equal amount of damage being dealt to three different warriors, one of each dps spec, the Glad warrior would require the least amount of healing, closely followed by the Arms one. Fury is quite a bit behind as it lacks both good personal cds and has no passive increase to healing received.
I have been playing tennis for 10 years, I'm still not very good.
- - - Updated - - -
Fury's self healing is shit. In raids doing the mechanics are all that matters, not how much you can self heal. Arms also leads on cleave fights vs the other warrior dps specs.
In raids healing whores and healing liabilities are players who stand in fire.
In 5mans healing whores and healing liabilities are players that stand in fire.
In lvling Prot is better bc of instant tank ques.
I have never had problems trapping in nagrand.
In pvp if you die with-out knowing what hit you as any class you are probably bad and wouldn't matter what you played.
am I think only one capable of figuring ouut 57-18 is 49?
Wish they would stop fucking pissing about, had to change spec and gear several times already in the space of a month.
Fury also can gather more Versatility to further increase their self-healing, as they get 2x2H over Arms' 1x2H.
If you're soloing, it's useless; if Sturmbridge is correct, the glyph will only reduce the numbers required for healing to 3.6x as much heals required as a Rogue, roughly 2.25x as much as a Fury Warrior and 2.72x in five-mans.
Standard practice on this sub-forum; I suggest using the ignore feature.
Last edited by Firebert; 2015-01-23 at 05:25 AM.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
That's your choice to make sure you squeeze out every little tiny 0.01% dps. Then making changes like this isn't suppose to make you go out and change gear every time a hotfix comes out. Even then I don't see how you could be changing gear that much. Since raid gear has static stats (aside from tertiary).
I think this is less of an issue in PvE considering your gear is limited to 1 or at most 2 options for each piece because Highmaul. It's big in PvP though when you're deciding arms vs fury, which weapons to buy, and which stats to prioritize. They need to be a little more careful with hotfixes going forward, I'd rather not see 10-20% swings every few weeks, but hey, it's the beginning of the xpac, guess they need some time to get things right.
It's quite a bit more than 0.01% dps though isnt it. It's more like "Oh so you're doing 32k dps on butcher, well Arms is now doing over 40k".. Now by my count that is a lot closer to 30%. But hey that's your own fault if you're switching specs to squeeze out every 30%, maybe a slight exaggeration... but genuinely only slight.
The same with Fury, the dps went through the roof with that spec when they buffed it. Same thing with Gladiator, it was a top competitive spec and then was nerfed fairly hard leaving it as overall a very luke warm spec performance wise, meanwhile at that same time Fury was all the rage from big buffs. Then you had this recent Arms buff that blew it through the roof on damage, making it arguably the best for every fight in Highmaul, and in some cases demolishing other specs.
They also changed Gladiator again, buffing it in some situations and nerfing it in others, and then they 50% revert on their Arms buffs. This ping pong changes annoy people because if it was only 0.01% or 1%/2%/3% then it would not really make any real difference, the attempt to attempt RNG differences would iron that out by itself.
This is WOD for me
1. Want to go Fury, but can't because its absolutely shit, Arms is horrible to play and horrible single target.
2. Forced to play Gladiator to be competitive, really enjoy it anyway...
3. Nerf Gladiator.... sadface..
4. Buff Fury - Try it, lose dps because I lack the gear.. But Fury is well balanced (have a star sticker, Blizzard!)
5. Back to Gladiator, trying to get Fury gear
6. Arms strongest on all multi-target fights... pickup an Arms spec.
7. Gladiator changes... Confusion, lost dps on Twins Mythic, simulations don't line up with it. Gained dps elsewhere
8. Arms buffs... Top spec on every fight, even butcher due to Execute phase burst.
9. Working towards dropping Gladiator even though I like it.
10. Arms nerfs, in conjunction with Gladiator buffs announced on PTR
It's like... damn jesus fucking christ can they not just settle on a balance and let us play the game without pushing us back n forth to different specs with all this buff/nerf/buff/nerf/buff/nerf shit, it was stupid of them to nerf Gladiator at the very start just because it was strong in Ilvl630 blues, and now in an effort to try to fix prot they have gone completely overboard with Prot tanking damage and on the 6.1 PTR they are buffing it even further?
Are they even on the same planet?
Last edited by Bigbazz; 2015-01-22 at 09:20 PM.
Probably running on a Pentium 4
Nerfs were needed and I'm glad that they didn't nerf it to the ground.
How are you implying that arms being good means fury is bad? I don't get how all of you idiots can bitch because one spec of your own class is better than that which you prefer to play. Arms performing well or bad has nothing to do with how well fury is performing. Holy shit
I think you should stop chewing on those shrooms.
The tldr seemed to me that all the nerfs/buffs are too large and annoying. Without the pretty decent fury buff it'd would have stayed on dogshit level and I definitely preferred fury being up there instead of glad.
Last edited by cFortyfive; 2015-01-22 at 10:23 PM.