Except I'm pretty sure blizzard's outlook is that gap shouldn't be large. I miss the days that melee were rewarded for needing to move more and needing to be within melee range.
http://www.wowhead.com/news=245900/p...tr-patch-notes
The Breath + Ascension changes aren't bad. The others were sorely needed (esp. lvl30 talents).Ascension now increases Spirit by 10% instead of increasing maximum mana by 20%.
Breath of the Serpent (Mistweaver) healing increased by 50%.
Chi Burst damage has been increased by 51%. Also fixed a bug that caused its damage and healing to vary based on specialization.
Chi Explosion (Mistweaver) healing while in Serpent Stance is increased by 40%, and is now usable while channeling Soothing Mist.
Chi Torpedo damage has increased by 150% and healing has increased by 42%.
Hurricane Strike (Windwalker) damage increased by 25%.
Ring of Peace now incapacitates all enemies for 5 seconds (up from 3 seconds).
Zen Sphere has been improved. Its detonation damage has increased by 97%, detonation healing has increased by 70%, but periodic healing has been reduced by 39%. Also fixed a bug that caused its damage and healing to vary based on specialization.
Count the WW changes: 0.
And no, the Hurricane Strikes one doesn't count. It might as well be 1% buff, nobody was choosing it before and nobody will choose it now.
why ? 4 times the Monk's unbuffed spirit wasn't be enough ?Mana Tea now restores mana equal to 3 times the Monk's unbuffed Spirit (instead of 4% of maximum mana).
Talent changes are decent, I guess.
Outside of that, not much to look forward to atm...
Hopefully, these PTR patch notes are very early, and don't include the "big class changes" Celestalon hyped for next PTR build.
I think they are...
https://twitter.com/Number_XIV/statu...02523088486400
So some nerfs/buffs to numbers constitutes big class changes now.
That's disappointing.
Not much to look forward to in 6.1 if these changes are it.
To be fair, this does drastically change which talents Mistweavers choose for different bosses. PoM will not be the only choice for level 100 and the level 90 talents will now be an even bigger decision to make depending on how you spend your mana on a fight.
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I don't know if we'll actually get new options though.
Even with ChiX getting a 40% increase, it can't compare to uplift in any raid situation. For example, on Butcher. I can have my ReM on both melee parties+ tanks (10 people or so), and my uplifts heal base 9.5k. On live without raid buffs, I get 35k heals from ChiX, then 50% over 6 secs(totaling 52k), then I get 8 healing spheres which heal for 4.3k (34k about). Thats 86k total healing from 4 chi. With 11 ReM targets, uplifts for me are 104k. So 208k for 4 chi.
So even if ChiX healing is increased by 40%, its still only 106k total (it won't affect the 8 healing spheres). ChiX is also only an 8 yard radius around the target, whereas glyphed ReM is 40 yards. Also, ChiX will heal pets, taking a cut of that healing.
So even if they bumped ChiX by 100%, it would be useful, but only for single target/tank healing. Its just not a well designed skill for small groups.
Last edited by Jaigar; 2015-01-24 at 06:14 AM.