They're changing how the formulas are shown, not sure that indicates anything right now.
They're changing how the formulas are shown, not sure that indicates anything right now.
This comment doesn't even make sense in an abstract way.
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This looks like a change in the formula used. not a real buff or nerf. Instead of 59.7*(1.011 versatility damage or what ever your versatility is) its the new formula. 55.3(1.08*(1+versatility damage))
Last edited by rickhunterr; 2015-01-23 at 08:44 AM.
Already questioned Chadd about it on twitter. It's tooltip fixes.
(can't post pictures here since I never use this place)
http://postimg.org/ image/mnlpjmmqb/
Obviously remove the space.
Why the hell are you talking about nerfs, guys? Did you lose your mind?
We are performing badly. Can not compete on single target (basically almost all the classes fck us on butcher) and pls, do not even talk about aoe bosses... horrible
All in all, I dont know why would they nerf us at all, I expect buff.
As long as there are bad players of top dps classes that get beaten in dps by middling hunters people will always cry for hunter nerfs. It is known.
i expect buffs to all of our specs, and i expect HUGE buff to our aoe. And i repeat....HUGE.
LOL , you say Uh oh like were fucking beasts or something ?
So people saw hunter toping dps in LFR , gratz.
"Spread the Sickness, Infect the World"
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http://www.facebook.com/Disturbed?fref=ts
<Whatever> 7/7M 4d/w recruiting specific classes
Honestly, I think Surv needs to have the stats rebalanced. Any time it becomes worthwhile to drop down a tier of gear for better stats (in this case, Multistrike), it goes specifically against the design tenants. Haste is near worthless for SV hunters, and needs to be brought up, while Multistrike needs to be toned down (perhaps preventing AS/MultiS multistrikes from proccing SS). Additionally, SV's playstyle needs something to keep things interesting. Perhaps a cooldown that speeds up DoT ticks? Maybe let kill shot make a return, but rather than make it a hard-hitting instant, make it buff DoTs for SV (or apply it's own, hard-hitting dot with a weak initial hit)? There's a lot of really interesting stuff they could do here.
That being said, balance between the specs is pretty darn close right now (closer than between other classes right now), and hunters are in a solid but not overpowered place right now. I'd hate to see them bust out some heavy-handed swings of the nerf-bat over QQ and poorly thought out decisions.
Focusing Shot should always be slightly ahead of the others otherwise nobody would use it because of the mobility penalty. Whilst it would be nice for EM to be a viable alternative, the ability to trade mobility for a slightly higher DPS talent is good.
Because of the PvP implications, it's entirely fair for EM to remain a PvP only talent due to the cold ammo. Blizzard will only care if talents are NEVER used, not if they aren't used in a specific facet of gameplay. The fact that *NO* level 90 talents are worth using against a single target (as SV, at least) will probably garner more attention from blizzard than EM not being used in PvE.
Inb4 15% serpent sting nerf and 10% explosive shot nerf.
I can believe a serpent sting nerf is in the cards if it came with other buffs, but explosive shot is already so weak for a spec-defining ability that I can't imagine they'd nerf it; if anything it needs a buff. Hitting it just does not give you the sense of "I'm doing damage right now", and in fact arcane/multi shot is preferable with a scales proc. The main saving grace of ES is that it is often free, but that doesn't make it particularly powerful. In fact, the average tick (looking over my logs from just H. Kargath last night) is WEAKER than serpent sting. ES is just cheap or free to use, that's why we use it.
Barrage Rapidly fires a spray of shots for 3 sec, dealing [*960% of Mainhand Damage3* [*525% of rw + 525% of RW*;] Physical damage to the enemy target and an average of [*480% of Mainhand Damage3* [*262.5% of rw + 262.5% of RW*;] Physical damage to each other enemy target in front of you. Usable while moving. Requires Ranged Weapon. Hunter - LvL 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.
I don't understand what this is saying with the change in mainhand to rw, is this a nerf/buff/tooltip fix?
Last edited by Ozzayel; 2015-01-23 at 08:58 PM.
There are no worse scum in this world than fascists, rebels and political hypocrites.
Donald Trump is only like Hitler because of the fact he's losing this war on all fronts.
Apparently condemning a fascist ideology is the same as being fascist. And who the fuck are you to say I can't be fascist against fascist ideologies?
If merit was the only dividing factor in the human race, then everyone on Earth would be pretty damn equal.
If there is any change to be made, it's going to be the interaction between ArS/Multishot multistrikes and SS ticks. Hopefully SV will get a bit of a buff to account for that nerf, but we'll see.