Which further asserts my point, that Fury
is more dependent on a good crit run than Arms, seeing as Arms is only ever really crit dependent during that 6 second window.
()
Recklessness won't save a bad Fury run, and a bad Fury run will be below your average Arms run.
An Arms run will be fairly stable throughout your attempts as it is not very RNG based (SD) up until the point of
Aloha Snackbar Execute Time. At which point, Recklessness should
technically grant you 2 Execute Crits (given a 50% chance). That alone is good enough for me to respectfully pass on the hell that is a 3rd Non-Crit BT, and save my frustrations for the 1/2 cases where I don't get my
On the subject of damage being stable; When killing the Butcher (roughly the same gear level between resets), I've seen Fury differ by as much as 12k in total damage output. Whereas Arms has steadily been 2-3k apart from run to run.
But again; If someone wants to go off and nail that Fury run, go for it. Nothing is stopping you from doing so. Choosing Fury over Arms or vice versa, won't make or break the killing of a boss in the current tier.
This is all based on my personal experience, and the numbers I've been crunching. I haven't crosschecked much with other warriors, nor have I paid much attention to Fury since the 21st of January nerfs.