I definitely would like to see an overhaul of our entire AoE system. It feels so slapdash and underdesigned at the moment.
Buuuut they've said there won't be any big design changes so whatever, I'm excited to get SOME aoe love.
I definitely would like to see an overhaul of our entire AoE system. It feels so slapdash and underdesigned at the moment.
Buuuut they've said there won't be any big design changes so whatever, I'm excited to get SOME aoe love.
Mind sear : 6 sec channel dealing x% SP as shadow damage per second to enemies within 10 yards of the target
If targeted enemy has vampiric touch and shadowwordpain, it will spread those DoTs to enemies within y yards. At the last tick of mindsear, all enemies with vampiric touch and shadow word pain will have those DoTs consumed and be dealt z% spellpower as shadow damage
Surge of shadow (insta mindspike proc talent forgot its name) : mindspike can be casted while mindsear is chanelled, dealing instant damage split among all targets within 10 yards (kinda like mistweaver thingy, doesnt interupt mindsear)
mindbender : mindsear can be targeted on mindbenders, cloning one of them each second (6 secs, 6 mindbenders). cloned mindbenders will not attack targets other mindbenders are attacking (monk's SEF) and deal 50% damage
insanity : upon using devouring plague, mindsear will deal 100% of the end detonation damage each second in addition to the base ticking damage
the drem
rt if u crid
I did some tinkering with Simcraft and, if I don't DOTWeave (which I don't, fucking tedious as hell), then buffed Void Entropy/buffed Mindbender/Power Infusion is within 500 DPS of Clarity of Power/Insanity/Twist on single target. On two-target Council stuff, it beats COP pretty handily.
I'm elated!
People who twist themselves into knots to eke out another 1% DPS, potentially at the cost of their own enjoyment, and expect others to do the same make me laugh. We're in good company.
If Void Entropy is within ~750 DPS of normal Clarity of Power, I'm probably going to use it. I don't have the crit gear to make Auspicious Spirits work, and I'm slopping over with Haste/Multistrike gear from my Holy main spec.
Edit: Not everyone's a mythic raider, nor do they aspire to be.
Last edited by davesignal; 2015-01-26 at 09:16 AM.
After the buff Void entropy will be roughly (1350% SP) 67.5% per tick every 3 seconds. Compared to Vampiric Touch 58.5% every 3 seconds. Pretty decent considering we won't need to spend GCD's keeping it up.
Haste is going to be a beast for Void Entropy.
Also considering the 30% buff to Mind Bender it is feasible to take this talent instead of Insanity since VEnt will have poor orb generation.
Surge of Darkness will also be considerably more attractive if you spec VEnt to achieve higher orb generation.
Last edited by mmoc0ad0497bcb; 2015-01-26 at 10:45 AM.
Based on the 695-sims patchwerk sims available and then factoring in the new changes the DPS for the three talents would look something like this:
COP 41972
AS 39547
VE 38453
Note that this is single target. On 2+ targets AS and VE would probably be better given that the gap between the three have shrunk quite a bit.
I think with VE again be more fun and that we will focus a bit more Hasting instead of both Mastery least because the bonus tier of hasting.
Spriest pvp = punching bag for melee, forever locked down, forever cc-ed.
Void Entropy really feels like it should be a level 45 talent not a 100.
It should replace mindbender, and mindbender becomes baseline for shadow.
What would replace Void Entropy ? nfi, something that would make us want to cast more mind flay hopefully, outside of insanity I rarely cast it anymore
I think many people have the old mentality of "One talent build is better than the rest because X" but the specific way they have now set up the game is that with every boss fight you want to make adjustments to your build. Taking a look at BRF, there are a selection of single, duo and multi target fights, so you should not just make one build and leave it at that for the rest of the instance. So you always have "choices" or whatever they are selling.
Also i think the biggest issue with Mind sear: I is the fact that we build orbs with single target, so we dps one target to get decent aoe? da fuck. what about fights/mechanics where you have to dps evenly(Like core hounds MC for example), means we basically cant ever use it in those situations because our damage is wack. If we have a way to generate orbs through mind sear itself say, it might be good.
Last edited by Herris; 2015-01-26 at 12:42 PM.
http://www.simulationcraft.org/reports/Raid_T17M.html
Those are the current sims. You just have to use some simple math to figure out the DPS for AS and VE.