So inspired by http://www.mmo-champion.com/threads/...0#post31897160 thread that's currently going on, I got to thinking *what could be an alternative to leveling that would really teach you useful things for cap that currently leveling doesn't*. The game is very much a current content game, and the old leveling experience is very dated / neglected and not very constructive for teaching new players the skills they'll need at cap to not be a burden on other players.
So I'm curious what kind of things you guys would like to see either happen to the current leveling experience to bring it up to date, and or alternatives to it that might help teach people the skills they'll need later on.
My initial thought is something that combines proving grounds with the way a boosted character is given select skills in small batches as they quest through the wod starting area.
Maybe have it give you the skills in those batches, and then have little proving ground rounds and you need to be able to get gold with those skills in those scenarios to progress to the next stage where it includes the stuff you previously learned but also adds the next batch of skills on top of it and progressively works each skill into the next round.
Something like that could give a large amount of xp (level in X hours) while simultaneously being very hard / unforgiving, which would give skilled / veteran players a challenging option to somewhat quickly level your characters since you don't really NEED a tutorial anymore, and new players would have this challenging learning tool as an option. Though probably it would be a good idea for you to NEED to have a 100 toon already (which you used your first boost on or your main as a veteran player) and potentially even have the achievement for gold proving grounds to do it on a new toon.
Further they could pull a gw2 and give you the option to down level when going to old zones for questing purposes, and if you do down level increase the rewards for doing those quests in old areas (gold or vanity, maybe the items get boosted to wod leveling quest rewards level and can benefit from the random blue / purple upgrades). This could scale with any level, so that you're no longer in the current situation where you hit level cap for the zone you're in after doing 1 1/2 quest hubs out of the 20 in the zone, and you could actually complete fully zones and quest lines without spending most of your leveling experience traveling.
I dunno those are some ideas I just pulled out of my ass real quick, what ideas do you guys think they could do to improve old content and make the leveling experience more constructive?