Originally Posted by
Noradin
Concerning keeping health pools not-full for longer: It is somewhat mathematically obvious (froma certain point of view, I'll give you that) why their attempts could not and cannot work the way they try. They would have to introduce some mechanic that favors half full (or three quaters, whatever, that would be tuning) healthpools. Something that makes it easier to heal up to that chosen point but harder to get any further. Health levels would naturally stay near that point but you could still push with better gear and make damage less threatening - better healer gear would increase the health pools of the raid, kind of like giving them stamina or shielding. The downside would be that there would always be something to heal - aoe-heal even and healing meters would be even more useless and missleading to the uninformed than they are now.