Originally Posted by
Djoron
About your ranged vs melee argument, there are situations where melees have it easier and some where it'll be harder for them.
In your "explanatation/example" you have constructed a situation in which the sub rogue has all his cds up, but apparently does not want to use the dance for burst, else he wouldn't consider popping it as an interrupt.
Btw, he also could step, smokebomb into dance and burst the mage.
On the other hand, the mage might have decided to cast the sheep to either draw the rogue's cooldowns out or the kick and then have his mates cc while the rogue's kick is on cd and he can't have his damage spells interrupted (unless he's arcane).
And it's not like the mage then has no decisions to make.
He might think that if the rogue steps now, they can easily kite him soon and he's fine with the kick not getting through.
But he could also fake cast it to get the step on cd and possibly another cd.
Or the rogue runs because he's close enough and fears the clone, does the mage stop him? If so, how? Nova, pet freez, blazing speed, get the druid to clone or root the rogue, blink (which might be foolish considering the rogue has KS up).