Looking for some information on how the adds on this fight work. Other people have suggested you need someone in melee range of the worms to stop them spitting everywhere, however our experience just ended up being that the spit continues to go everywhere, but now someone is taking melee hits as well. Is there any good way to stop the damage everywhere, or is it just a matter of dealing with it? Our single target dps is pretty low so it often leads to someone being instagibbed in the later stages of the fight.
depends how much time you have, if you're tight for time then ignore them and burn the boss. just make sure your healer is prepared for it during the inhale because the group damage gets pretty high at that point.