no. Only other class that comes close to us in mana regen is disc priests and we still beat them by a longggggggggggggggg shot. They regen 2% of their mana every 10 seconds from a spell called solace. And a fiend that comes out and restores 12% of their mana every 3 min.
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unless you're talking about elemental blast. Which is a talent you can opt in to, but i know a lot of shamans prefer primal ele for the damage reduction cd (20% + 10% healing) or the unleashed fury if they are focusing on tanks
All resto shamans spec into Elemental Blast, for general healing, 2 sec cast, every 12 secs, giving 1k spirit, which is just a flat dmg spell otherwise, breaking their flow of healing (especially if you need to maintain somwhat spammy healing)
Solace is still a heal (and a talent btw, just like Blast) and is instant and replaces Holy Fire, which I believe, disco still uses to maintain their Evangelism stacks to trigger Archangel. Fiend doesn't regen mana anymore, only Mindbender on 1 min CD (which is exclusive with Solace)
Monks still can glyph into instant mana tea, they can drink it during downtime for any amount of seconds they are allowed, they can delay it etc.. And it's the only real/interesting active mana regen ability left in the game IMHO.
In order to stop the consumption of tea, we must stop... the bagging. #teabagginghurtspeople
Honestly, you could write a long-ass post or you could shoehorn a twitter campaign. In order to maintain their sanity I bet Blizzard have a policy where they just don't give a shit and ignore it all.
I think Mana Tea is a very nice mechanic. MW are already a very limited healer without many tools, taking out mana tea would completely take out any depth of their gameplay. If Blizzard think MW needs to be more mana limited they should lower the generation of mana tea, not the amount of mana it gives back.
Right now at any one time you know exactly how much mana you will get back from it, with the terrible %spirit change you will need a calculator before every raid to figure it out..... how fun.
That WOULD be true, except we have better overall mana regen than any other healing class at the moment. If you want passive mana regen like other healers, expect to have to worry about mana as much as other healers do in a much different way than we do now.
Besides, even on Mythic, most, if not all, fights have sections of downtime where you can drink tea, and at .5 seconds per tick, it's really not THAT time consuming. I don't think mana tea is without its faults, but if it's causing wipes because you're drinking it in times where heals are needed, that's you playing incorrectly, not the mana tea mechanic. We all went 2 years with it through MoP and never once did I lose someone to bad timing of mana drinking.
They did that this expansion, I'd rather not see that happen again.
T14 we used the glyph and we were fistweaving.
T15 plenty of downtime in a lot of areas.
T16 disc priests carried us so of course we had time
There's been a few attempts in Mythic Imp where I reach 20 stacks but can't drink because there's too much damage going on. And then the few times I have the opportunity to drink I have to stop a drink tea, whereas the rest of my healing team drinks their mana pot. On our first kill I ran 100% completely oom in P4 but never got to drink a mana pot because I had to take anytime where I would have to drink my tea.
MW still have to worry about mana consumption the same way other healers do, we just ALSO have to worry about when to stop healing so we can channel mana tea. Also, I'm fairly certain glyphing mana tea would be pretty horrible.
Cyria I'm right there with you. During the intermission I drink my mana tea going into p3. because I'm needed more in p3 than I am in intermission.
You are supposed to fistweave until the first intermission. Ure other healers should easily be able to handle the first phase. And even then i do an average of 24k-30k HPS just fistweaving. And you will usually go into intermission with 16-20 stacks at like 80% mana. Just remember to use chi burst on the melee and a ranged group during add phases. And xuen during the first big add spawn so its back up for the explosions in intermission. A good example would be wwwyoutube.com/watch?v=yhPQFT6CpuQ this is monkioh's Mythic Imp kill
Do you understand that the only reason he did "28k" hps is because he used revival? You're not going to be doing that much healing as a fistweaver without using that, and if you watch his HPS was going down after that. Also there is no damage requirement in P1, and you may even want to slow dps depending on how geared your raid is. It's better to just fistweaver for the mana tea stacks and then go back to serpent stance
Yeah I save revival for intermission because it's such an oh shit FUCK YOU BOOMIES part of the fight, and we split our groups up into 2 for p1, so I'm dedicated to a side of the ranged. I get about 7-10 stacks before first punt back. Our resto druid cover's p1 pretty well. SotF + Wild Growth is a little broken atm. He can pull 45k hps with that, dream of cenarius (SOTF is a very mana intensive style) and a few rejuv's and tranqs. 45khps throughout the fight. Honestly I hate raiding with him because it just feels like his healing is more instant and potent than uplift spamming at times.