I never got why people precast soul fire like that. Sure, it might do more damage than shadowbolt, but you're also wasting ~1.5 seconds of your pot in the process for what is more than likely a completely negligible difference to the opener.
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Yeah, it's part of the reason for large damage swings between pulls. I sort of wish they'd decrease the base damage of DB and give it the SF/CB treatment (auto crit, crit% increases damage), as I'd rather be consistent than have huge upswings. But then I guess it might mess with pvp.
No, it's a lot more punishing than that. Chaos bolt is shadow school and demonbolt is chaos. Not a whole lot of difference in PvE generally, but in PvP it means every time you get kicked while DBing (in 3s this means basically every time you try to cast DB) you will be locked out of ALL spells for the duration of the lockout. The only reason they nerfed it for PvP to begin with was because people were doing stupid shit in 2s and they wanted to make casuals happy. They could buff it by like double and it would still be a worthless 3s spec. I'm pretty certain they don't scale it with crit like SF because they don't want crit to become crazy valuable for demo ... too much double dipping for no cost isn't a good thing gameplay-wise. I still think it should be 100% crit just because it's completely skill-less as is, just trying to see it from their PoV.
weirdest rng ever
It's also considered physical damage as well so in terms of PvP all it takes is a Paladin to stop the burst it contains.
I do agree with them pulling the reins back with Crit, giving crit a higher value than it already has would be everyone going for Crit, Soul Fire working like a lessened Chaos Bolt and Demonbolt if the rng is good will destroy.
That would be a bug in your damage meter and nothing to do with RNG
I don't think it would increase the value of crit at all. It would still increase our overall damage at the same rate, the damage would just be smoothed over instead of having huge variances. Mastery would still be our best stat, and crit would have roughly the same value IF they tuned the damage on DB right.
Also that's not the worst luck ever Furty. I mean, sure, one crit, but you had a ton of MS's. Sure a MS doesn't have the same large number as a crit, but it's just as valuable to overall dps. Ideally we'd have a good amount of crits and MS's but having a ton of one can negate having very few of the other.
Still agree that our damage is too subject to rng though, which is the result of most of our damage coming from very few casts.
Not the worst luck, it was just plain weird. And yes, on paper your damage would scale at the same rate but in practice it would be a huge buff until such a point where crit becomes a 'reliable' stat. Basically until end-tier gear, in other words. It would pretty much seal the deal for crit being a far stronger stat than anything except Mastery.