Hey fellow Shamans,
I just saw the Restoshaman discussion at FinalBoss and the question about a Mastery rework made me listen up, because i thought of that so many times already. I share the opinion that its a pretty good mastery overall, but useless or unefficient in many situations though.
We are support aoe-healers and i'm fine with it, so i thought of a well working, yet decent and not overpowered mastery myself.
How about this.
All our targeted Heals have the ability to trigger an aoe-hot for about 3 seconds with the target as its center. So basically a little healing rain around our target. The healing effect should be about 5% of the initial healamount with 0 mastery and 20% with about 2000 mastery. I think this tuning should be "ok" for the moment. I can't make a statement about the radius yet, since it needs an investigation how it would work out in general.
This AoE-HoT is not stackable and if a character would visually gain the heal of 2 healcircles, only the higher HoT will provide its healing and the other one is ignored. This will prevent people from grouping in those Heals.
Furthermore, this mastery would make healing more flexible and efficient for us due to the fact that we have to use healing rain for steady heal, but movement will force us placing it again and again. Instead of wasting our mana for that we would have the oportunity to singletarget-heal and making use of a weaker version of healing rain.
What do you guys think? Pretty cool idea or a waste of time reading it? The visual effect of the AoE-Hot should be decent and pretty transparent for the sake of performance.