We've been at the boss for some time now and the issue we're having is that when the second transition ends and 4th phase start we loose half the raid to the big add's pulsing AoE and then it's a wipe.
We start intermission 2 with BL when Reaver comes, burn it down, then take on one mage. We cannot kill the second mage before boss moves onto phase 4, barely manage with lust to kill the first one. And at start oh phase 4 raid dies.
We have tried leaving the second mage up, didn't change anything as still the big adds pulsing AoE and explosion from small adds finished people off who were low.
We have tried tanking the Reaver on top of one of the mages for cleaving, killed the tanks.
We have tried killing the Reaver as lower priority (was with lower gear levels and didn't try yesterday) killed the tanks.
Also have gone the way that melee stay on mage while ranged attack the Reaver, that way we barely get the first mage down before boss goes to phase 4.
If we kept our lowest DPS hunter on the transition small adds, the Mages/Reaver died even slower (did that one Thursday's attempt)
When we had our lowest range DPS(s) switch to the adds once Mage(s) were dead, while the rest focused on boss, didn't change the outcome of big add killing us with AoE while small adds exploding.
As far as I understood the healers they are going to the end of transition 2 without any major CDs available to be used for the "AoE all small adds down with defensive" strat.
Can anyone say what the hell are we doing wrong that we keep dieing to the big adds damage? I do believe that the later pulls in the evening people finally started spreading properly to avoid Mages fixiates.
Do we need more healers? On Thursday we had 7 healers for 18 people and in all fairness we made better progression when we dropped down to 6 healers.
Yesterday we had 4 healers for 15 people and then it felt that we needed more healing, specially later on when raid was low, not healed up fast enough and that led to wipe probably. We removed Fläsktrollet evenings last few pulls (steadily lowest overall DPS), but it didn't change absolutely anything...., the adds died (or well didn't die) at the same time, boss transitioned at the same times, so it wasn't the DPS issue as well.
Thursday logs: https://www.warcraftlogs.com/reports...JzC3K#fight=12 - very last pull was made with 6 healers instead of 7
Yesterdays logs: https://www.warcraftlogs.com/reports...jB3xX#fight=10 - from the 7th pull we're on DPS less
I understand that bit more DPS is needed, but that really doesn't explain why we keep dieing in the start of phase 4, when in theory we have the numbers to kill the boss....