We have level downscaling, which allows toons higher level than the zone is labeled for to still have a little bit of challenge and still get just as much reward as if they were in one labeled for their level. This basically means that say, a 50 ish toon has many, many zones to pick from to play in without being forced to go to one designated for their level that they don't like. Hate greenery and flowers and damn elves? No need to stick around in Magumma; just go to Ashford or something.
The problem is, this only works one way; as said before, a higher level toon has all the choices laid out for him, whereas a new toon only has a half dozen zones from the start to pick from.
I'd say... why not make it work both ways? Perhaps a level 10 hates all of the starter zones, but likes beaches. He could just port to Lion's Arch and walk down to the Coast and start smacking, and not instantly die, and still make progress.
Ofcourse, the side effects of scaling would be reversed as well; ATM a higher level guy going into a lower level zone will kill minions about 50% faster than he would in his own area, and take about 50%ish less dmg. A low level going into an 80 zone would obviously kill them about 50% slower and die 50% faster, but he could be rewarded for it because it's challenging. (Besides; if your a fresh toon heading straight for the high levels, your probably already familiar with the game and love your roll button just as much as you love your life). That way, everyone would have all the options from the start.
Thoughts?