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  1. #121
    There is already one central Twitter source: https://twitter.com/WarcraftDevs
    Now whether they really post everything there, is another question, but at least they have already opened this central account.
    It's better to have one account for the whole dev team than have every dev post their own bits and pieces of information which is then attacked by retards of course.

    And you can't win online discussions vs. retards, they drag you down to their level and then beat you with experience. Also, since a lot more people are going to reply to provocative posts, they will also generate more views and discussion than the good posts, leading to an imbalance: bad posts are going to be more visible than good posts. Really the best thing to do is ignore it completely.

    Blizzard should just push out short infos via @WarcraftDevs, and longer infos via Watercooler blog posts or something like that. The CMs can sift through the mess that is community feedback and gather any valuable bits of feedback, so there's no reason for the devs to open themselves to attacks from retards. Push out infos, have CMs collect feedback, pay attention to that feedback if it's reasonable, and move on. Best strategy.

  2. #122
    The Lightbringer Littleraven's Avatar
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    Quote Originally Posted by Count Zero View Post
    Look at how much shit the community gives them over every single thing they say. Can you blame them for rolling it back ?
    100% this. When people literally start attacking them personally over something they said about a game, I think it times to make some changes as well. People don't seem to get that they are only human. How would you feel if someone was yelling at you about your job all day every day. Sure you could tune it out but everyone has a breaking point where they will give into the moment of weakness and let it get to them.

    You need some insanely thick skin to deal with that on a day to day basis. People shit on Ghostcrawler all the time but that guy was inhuman in the way he was able to deal with it.

  3. #123
    Here's the thing: video game customers include some of the worst examples of behavior, but all developers, especially smaller ones, deal with it. Blizzard does the Fortress of Solitude thing because scale allows it to. Quality still suffers.

  4. #124
    Quote Originally Posted by Celarent View Post
    Here's the thing: video game customers include some of the worst examples of behavior, but all developers, especially smaller ones, deal with it. Blizzard does the Fortress of Solitude thing because scale allows it to. Quality still suffers.
    Hard to argue with that.

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