1. #1
    The Lightbringer gutnbrg's Avatar
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    Abilities too strong in pvp

    Why are classes allowed to hit for 100k+ on full pvp geared opponents in pvp?????

  2. #2
    The only ability that can hit that hard is Execute, and since it can only be used at <20% it doesn't really matter if it hits for 150k or 70k, it'll still one shot you from that point.

  3. #3
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    there is no resilience anymore, so wearing pvp gear will a) increase your damage and b) increase your health pool

    and c ) touch of death even kills you at full hp if the Monk has more max than you (can happen if you intervene before your pardner gets hit by it)

  4. #4
    The Lightbringer gutnbrg's Avatar
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    Quote Originally Posted by Rucati View Post
    The only ability that can hit that hard is Execute, and since it can only be used at <20% it doesn't really matter if it hits for 150k or 70k, it'll still one shot you from that point.
    kill shot as well

  5. #5
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    Quote Originally Posted by gutnbrg View Post
    kill shot as well
    full pvp gear is current season, not past seasons.
    besides kill shot is not available to the overused spec survival hunter and has a cooldown.

  6. #6
    Chimera shot hits for about 113k.....

    And ppl think our mortal strike critting for 60k is huge

  7. #7
    I am Murloc! Terahertz's Avatar
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    Quote Originally Posted by keishton View Post
    Chimera shot hits for about 113k.....

    And ppl think our mortal strike critting for 60k is huge
    Which it is...

  8. #8
    Quote Originally Posted by keishton View Post
    Chimera shot hits for about 113k.....

    And ppl think our mortal strike critting for 60k is huge
    That's like Markmasm Lonewolf with Berzerk on, stop spreading missinformation.
    MM is litterally inexistent in high level pvp. That spec isn't good, no matter how many crit numbers you pull out of random BGs.

  9. #9
    because healers can heal someone 20% to 100% in a cast or in druids case, instantly every minute, without a single mana worry.

    Damage is always going to be bursty as long as healing is out of control.

    Without these burst abilities hitting as hard as they do, nobody would ever land a kill in pvp.

  10. #10
    Banned Rorke's Avatar
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    The main problem I have with Execute is the way Arms Warrior Mastery works. Arms Warrior Mastery is basically the most overpowered damage passive in the game. It basically allows Arms Warriors to scale insanely well with every new gear cycle.

  11. #11
    Quote Originally Posted by roguetank View Post
    because healers can heal someone 20% to 100% in a cast or in druids case,
    Uh.. no. A 2.2 second cast Healing Touch heals for about 40k. Crits for 60K in PvP. Has a pretty low crit chance.

    Speced for auto-crit, Rejuv crits/hits for about ~40k, and then plants a 20k living seed, for a total of about 60k. It will also blow your mana pool down to nothing if you spam it.

    Other healers have about the same throughput with cast heals. No one is taking anyone from 20% to 100% with a single spell, or even two or three. About the best we can do is:

    instantly every minute,
    Specced just specifically for this (Soul of the Forest), if you Swiftmend (to get Soul of the Forest)+ Nature's Swiftness with 4pc PvP bonus, Rejuv will crit/hit for about 120K, and plant a 60k living seed, for a total of 180K, on ~350K HP pools (or higher). And that's maximum spec just to get the biggest Rejuv you can.

    without a single mana worry.
    The above combo will eat 20% of my mana in one go.

    Damage is always going to be bursty as long as healing is out of control.

    Without these burst abilities hitting as hard as they do, nobody would ever land a kill in pvp.

  12. #12
    Deleted
    Quote Originally Posted by roguetank View Post

    Without these burst abilities hitting as hard as they do, nobody would ever land a kill in pvp.
    survival hunters do, they dont have a single burst ability but 100% sustained damage (birds at 1m cd dont Count as burst as a 15sec dot)

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