Originally Posted by
PapaNasty
Yep Freedom is purgeable (And I didn't say the 25% cc reduction could be used on teammates), but it's initial effect still applies (which is the primary benefit) and forcing them to purge is still costing them a GCD, which reduces the burst on you (And of course, not everyone can purge).
Yes Hand of Purity isn't used much in PvP or PvE, as people generally prefer to reduce their other ability cooldowns, but imo it's a very viable option. It just means you need to have another button on your bars, which makes most people put it into the too hard basket. Compared to Divine Protection, you still get the same number of cooldown uses per minute, but you can then chain them one after the other, also HoP can be used on others. The effects of one vs the other are balanced depending on the situation (the base 10% dmg reduction on HoP can help vs melee dmg too). But admittedly, DP isn't on GCD, and the talent does also reduce the CD of bubble (Although it's still not a short enough CD to be used frequently).
Yes Hand of Sacrifice is purgeable, but it's still nice for either dmg mitigation or for breaking cc. DPS who use a GCD to purge, are purging instead of dpsing, which reduces their burst. So it's definitely useful (And of course, not everyone can purge).
The glyph for bubble to give +35% healing would be useful if you're running double dmg, as it is a good ability (bubble out of CC, +35% heals you can easily cancel aura for full heals/dmg if they switch to another target). Bubbles can be shattered, but that doesn't render the ability useless, as not many classes can do it.
LoH was included as this thread is about PvP, not just arena.
Our 2x instant heals aren't huge, but they're useful when being focused or if healer is cc'd (and more than what a lot of other classes have).
Repentence - Depending on what you're up against, it's still a viable option if used well. Not many classes have the option of 2x CCs which can be chained one after the other without any DR. Having a cast time is a mega pain, especially as an interrupt would mean we're holy locked, but we can't have everything (And it does have a 30 yard range).
10% dmg reduction also procs from exorcism, and if you're being focused, you can still use FV, it's just a tradeoff (e.g. If you're expecting heals, then 10% > Word of Glory, if no heals or already low, then WoG > 10%, but ideally of course, WoG + Exo)
In general, my main point was basically that we're not in that badder spot. Every class would like to have a little bit of something more, something which would make them Gods of the Arena, but at the end of the day, things are usually relatively balanced. Sometimes a particular class/spec will be OP, and then they usually end up getting nerfed, likewise sometimes there are some combinations which have particularly good synergies (e.g. M/R/P), although these usually don't get nerfed (And unfortunately, they usually don't involve Ret Paladins lol).