1. #1

    3 tanks on enemy team.

    What do you do to counter this? Went a whole game and we didnt score a single kill on any of them.

  2. #2
    Warchief
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    Giant killer and out-attrition them. If they have 3 tanks, in theory, their damage should be low. Did your team have a healer?

  3. #3
    Immortal Nikkaszal's Avatar
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    There's no "catch-all" strat to a tanky team since everything depends so heavily on the comps of both teams, and I don't know who you had and who THEY had.

    Some general tips though:

    1) Focus fire effectively. Only thing more frustrating than a tanky team is your damage being spread over all their frontline instead of picking targets 1 by 1

    2) Where possible, try and pick off or neutralise their two in the back before engagements

    3) Giant Killer

    4) Warriors will often end up clumped to maul some poor chump. AoE CC works wonders so you can scoot past and kill the squishies first

    5) Giant Killer

    6) Poke as much as you can before they hard engage. Use as much of the range advantage as you can. Retreating poke can work really well esp if they have no healer - whittle them while running back as much as possible then turn-and-burn when the fight looks favourable.

    7) Giant Killer
    Last edited by Nikkaszal; 2015-02-07 at 06:18 AM.
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  4. #4
    IMO tank heavy is much weaker than heal heavy or damage heavy.

    Spec for burst and focus em down.
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  5. #5
    Immortal Nikkaszal's Avatar
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    Quote Originally Posted by Mormolyce View Post
    IMO tank heavy is much weaker than heal heavy or damage heavy.

    Spec for burst and focus em down.
    Tank heavy can be very VERY strong in dive and pick comps. A Sonya/Tyrael initiate with an Arthas charging in behind them is fucken' scary, esp since all three are high-burst Warriors. Similarly, pick-and-delete comps with Stitches and Muradin will cause havoc - Hook and Haymaker separating people from their team consecutively turn 5v5s into Xv5s very quickly.

    Protect The Hammer is another strong tank comp based on obscene amounts of peels for a steamrolling Sgt Hammer who gets to sit there safely and do ludicrously large amounts of damage.
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  6. #6
    Quote Originally Posted by Nikkaszal View Post
    Tank heavy can be very VERY strong in dive and pick comps. A Sonya/Tyrael initiate with an Arthas charging in behind them is fucken' scary, esp since all three are high-burst Warriors. Similarly, pick-and-delete comps with Stitches and Muradin will cause havoc - Hook and Haymaker separating people from their team consecutively turn 5v5s into Xv5s very quickly.

    Protect The Hammer is another strong tank comp based on obscene amounts of peels for a steamrolling Sgt Hammer who gets to sit there safely and do ludicrously large amounts of damage.
    I suppose that's true, you could also try playing around them though. Separated from their assassins/specialists their damage isn't that high.
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  7. #7
    The Insane Feali's Avatar
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    5 glasscannons vs double heal + Muradin. We got nothing done.

  8. #8
    Muradin is a fucking monster.

    -Sincerely, level 10 Muradin.
    Quote Originally Posted by Tojara View Post
    Look Batman really isn't an accurate source by any means
    Quote Originally Posted by Hooked View Post
    It is a fact, not just something I made up.

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