Reminder that i do ashran sometimes and enjoy it to some extend, the zone and the design of it with the special abilities you get in there is very well designed.
but why i think people dont like ashran and why i to some extend like it aswell can be summed up in one word "clusterfuck" i know i know not a pretty word but it explains the issue pretty well. there is waaaay to many people just zerging in one place.
If we look back to WG, who can honestly say they didnt enjoy WG? i played it just about every time i could was so amazingly fun.
but what made this world pvp area succesful?
- They spread the people there (the 3 Towers), (the Siegeworkshops) and defending the fortress from MULTIPLE sides.
- If you didnt do main even you gained nothing.
Now what does ashran do differently?
- 1 Point of entry to main castle, 1 main event.
- Another option to optain your weekly ashran cap, that may or may not be more effective for your faction.
So they have what WG had in form of the captains, arcane prison what have you, but they give you a choice to actaully play ashran and not to which is a huuuuge error by blizzard i must say.
what i would like to see is the 4 bases in ashran gave you some sort of buff if your faction controls them. ogre 20% more dmg, Quarry 20% hast etc. what have you this would ofcause only apply to the faction who lost last time to negate the stalemate factor.
Also, dont limit the ammount of players that can be in Ashran to 1:1 instead remove the CRZ and give the faction with the number disadvantage a Size, Dmg, Healing and Health buff.
So either you raidboss mode dem ants or you gang up on that mofo and cc them to doom while stapping them rear, i personally found this funny as hell during WG aswell specially as blood dk (bow down to your overlord! )
I dunno this is just some of my feelings towards the subject plz do come with input if you feel like it