1. #1

    Playing Sound File Scripts, What Changed?

    Using scripts such as:

    Code:
    /script PlaySoundFile("Sound\Creature\AlgalonTheObserver\UR_Algalon_BHole01.wav")
    Code:
    /script PlaySoundFile("Sound\\Creature\\AlgalonTheObserver\\UR_Algalon_BHole01.wav")

    These worked before patch, but i am unable to get them to work post patch.

    Im guessing the soundfile paths changed, but im not sure where to find the new paths. Any ideas?

    - - - Updated - - -

    Whatever changed is also affecting all WAs that use custom sounds (if pulled from the game files). The regular sound files that come with WAs work fine.

    - - - Updated - - -

    Looking at the new sound options ingame, there is now a check box to enable / disable all "Dialog". Im guessing the NPC dialog files have been moved... now to figure out where

  2. #2
    Are you sure that the wav versions were not removed, and the ogg versions used instead? Try using ogg as the extension...

    ...yeah, I totally tested that.

  3. #3
    There hasn't been WAV support in the game for a while. Prior to 6.1 the API would redirect .wav to .ogg, but that is no longer the case.

    The fix is simply renaming .wav to .ogg in your code.
    https://github.com/funkydude - https://github.com/BigWigsMods
    Author of BadBoy, BasicChatMods, BigWigs, BFAInvasionTimer, SexyMap, and more...

  4. #4
    Thanks for the help, works great!

  5. #5
    THANK YOU, fixed an addon that lets me alt tab and still hear ready checks.

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