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  1. #21
    Deleted
    Quote Originally Posted by Novaflare View Post
    You wouldn't have because the ability tooltip for Slam is vague as hell.
    And to make it even more confusing, when you check the TLDR-section of the journal for tanks, it mentions this:

    Kromog's [Slam] ability deals less damage the farther away players are from his fists when they slam onto the ground.
    And the fists always seem to slam at the same spot animation-wise, so yeah, confusion.

  2. #22
    Play a monk and be able to take slams and point blank range with 5 stacks because your co tank is dead.

  3. #23
    Bloodsail Admiral Omertocracy's Avatar
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    Wait. We are supposed to back away for that mechanic? Our tanks (double Blood DK because lol) just stand at max melee range and use a cooldown (Rune Tap) and a self heal (Death Strike) after if they have 2 or more stacks.

  4. #24
    Quote Originally Posted by Omertocracy View Post
    Wait. We are supposed to back away for that mechanic? Our tanks (double Blood DK because lol) just stand at max melee range and use a cooldown (Rune Tap) and a self heal (Death Strike) after if they have 2 or more stacks.
    I mean, yeah if you opt to use a 40% shieldwall on it it'll do a lot less damage to you. Before the 30% frenzy there's not much to use things like that on.

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