...why LoL did about $1 billion in revenue last year where DOTA2 did about $350 million.
The debacle's of year beast include:
--Botters instantaneously picking the ezmode 5 comp.
--North Americans, Europeans, and Asian pay-2-win players queue in South American realms to take advantage of their poor population not being able to buy points.
--South Americans queuing in North American realms speaking no English thus making teamwork impossible in an event where normal strategy doesn't apply.
--The recurring queue drop where your client displays you as finding a match but you really aren't.
--Making item rewards gift-able but not trade-able leading to a flood of scamming.
Did I miss any?