What in that video is actually calling out the lane stuff? The voice commands?
Started using this over ThogarAssist and it's much more informative. Thanks.
Oh, that one is raid warnings and stuff. I despise that actually too because that only shows up as a raid warning mostly. Its annoying to me first of all, and second I never really look at raid warning.. And if i don't remember, why would I look at my chat?
Nah i'd rather it on my screen.
Thanks for this
Here you can find a list of all the sounds available. Hope you find one that you like
You can also comment out the QUESTADDED sound.
Code:--PlaySound("QUESTADDED", "master")
Then add your own soundfiles like:
Ding Ding DingCode:PlaySoundFile("Interface\\AddOns\\WeakAuras\\Media\\Sounds\\BoxingArenaSound.ogg", "Master")
Run Away Little GirlCode:PlaySoundFile("Sound\\Creature\\HoodWolf\\HoodWolfTransformPlayer01.ogg", "Master")
BewareCode:PlaySoundFile("Sound\\Creature\\AlgalonTheObserver\\UR_Algalon_BHole01.ogg", "Master")
Etc Etc.
Does anyone have the MARKERS to be used on the lanes, for the mythic version of this weak aura? Assuming the lanes are numbered as such, what would their respective markers be...
Lane 1 = Entrance
Lane 2
Lane 3
Lane 4 = Boss spawn point
Would prefer not wiping a ton in mythic trying to figure out the markers, and someone mentioned they do not match the video...
The information is in the aura...
And it DOESN'T matter what icons you use becasue you can just adjust the aura to what you have set up.
--[[
Icons
8 = {skull}
7 = {cross}
6 = {square}
5 = {moon}
4 = {triangle}
3 = {diamond}
2 = {circle}
1 = {star}
]]
local icoL1 = 2
local icoL2 = 3
local icoL3 = 4
local icoL4 = 5
local icoNE = 1
local icoE = 7
local icoNW = 6
local icoSW = 8
NE being north east corner of the room, etc etc? Presuming north is the opposite side of the entrance, where the boss spawns? Sorry we are just starting mythic this week and I am sure I am not he only one who would really appreciate a layman term legend in your initial post, instead of having people dig through the code - but what an amazing addon!!! Thank you so so much. Absolutely awesome
I just went ahead and made this
Also X Is in the wrong spot. Should be at the door of Lane 2
You rock!!! Dankuuuuuuuu so so much! I am hoping this greatly reduces our learning curve for this boss.
And last stupid question I swear, as I know this is 99% probably true but just wanted to confirm.... when you hear the NOISE that the WA has changed, that is your trigger to MOVE, right? Not a few seconds before/after? Just want to make sure I am telling my team the right trigger
I lied.... your image above makes it look like LANE 1 is where the boss spawns (not the entrance). Is that correct? I always called lane 1 the entrance, so will make a huge diff as to where I place markers hahaha.
Mythic you have a pretty set pattern of movement for the fight with those marks. It will look as follows:
1) Start on green
2) Stay Green
3) Move X through deforester
4) Move out of way of set of 3 random trains
5) Move out of way of set of 3 random trains
6) Dps both Cannon trains on 1 and 4
7) Range move purple icon, melee to other side of fire ring on purple track
8) all move to star when fire ring drops dps small adds
9) move to purple marker take lock gate from purple marker to west door on same track through deforester, wait for green express train to pass
10) Immediately run to skull wait for deforester debuff to drop and move through second deforester
11) Move out of way of 3 random trains
12) Move out of way of 3 random trains
13) Range move to green dps cannon train on moon, melee move to purple dps men-at-arms, mender and gunnery sgt
14) As soon as the cannon dies, rush to blue square in front of slow moving deforester train coming from east
15) Move from in front of train to purple, take lock portal to X, Step quickly to Star to avoid train on Purple
16) Rush with roar and fox to unmarked corner
17) Second Pot! Kill Men at arms, mender and gunnery sgt.
18) Avoid Set of Random trains
19) Avoid set of Random trains
20) Ranged move just west of Green, melee in similar spot til Cannons drop fire on that spot
21) Ranged move to green around circle
22) Move to X
23) Dodge Train to move along behind train on Green let train go by, get behind it.
24) As fire circles fall... Rush to skull and let deforester debuff fall
25) Avoid train
26) Well... boss is dead or you are dead.. unable to avoid set of 4 trains.
Last edited by Youn; 2015-05-29 at 03:24 PM.
Lane 1 is where the boss spawns
Like, the best way to learn this fight is literally train by train. For my group, no one but me had this weak aura (cause everyone else thinks they are too good...) and I would just call out every single movement we had to do and we just learned each train as it happeend and wiped one train at a time.
Well, the only reason I can type out that pattern was because... after 90 wipes and 3 kills.... you kind of learn it.
Most of the time, it's "How did 5 of you get hit by one of the first trains?".......