Originally Posted by
Protar
> I think I did make the Lich King a bit too powerful. I could lower his health to 10 or less I suppose. Keep in mind though he is a 10 mana card, and by that point you are probably at fairly low health. It is supposed to be a more powerful Jarraxus at the end of the day. What about a 2/10?
What makes it justified as a stronger Jaraxxus? The one more mana? It's very rare that you get to play something other than Jaraxxus anyway, albeit always the option for one turn earlier.
> I think Darion is fine as is. Sucks if your opponent has one or no minions, if your opponent has 2 minions he's a 7 mana 7/7 with partial taunt. If your opponent over-commits then they get punished.
But the budget is too high, compare it to Cenarius. And remember that they nerfed Cenarius because he was too strong before.
> Val'kyr could probably be 6 mana 5/4.
You took it down, so I don't remember what it was, but compare it to say, Bomb Lobber and Priestess of Elune, probably too strong still.
> I think the Vargul is balanced. If you compare it to Pitlord it scales fine. The latter is a 4 mana 5/6 deal 4 damage to friendlies, the former a 5 mana 7/6 deal 4 damage to friendlies, just distributed differently. And I was thinking that (as a niche interaction that needn't be on the card text) if you have no minions it will just deal 4 damage to your hero.
It's more like Venture Co. Mercenary without as much of a drawback. Even with my suggested change.
> Skeletal Smith I think is balanced. If you compare it to say Dark Cultist, it has a nicher deathrattle and a worse stat distribution. It's a class card so it can be a little overbudget.
It's rare that the opponent lets you get the benefit out of Dark Cultist, though. But it already has Undead synergy. So it's a swapped Spider Tank with an upside or a cheaper Golem with a worse death rattle. Still not convinced
> I quite like the Skeletal Mage's effect but I could distribute the stats less aggressively so the immunity is not such a big deal. 4/5 instead of 5/4.
or 5/1? :P Of course, being on the friendly side of it makes it very likable. That's the issue. Yes, I realise there is setup and two-card setup and that if you force a secret, it disappears. But I think giving it divine shield is better in both scenarios. For you and the opponent.
> Rune Scribe is a slightly different auto-barber. So I think that's fine.
Which is the issue. It has less attack, true, but the auto-barber doesn't stick around. This one does. And it (potentially) carries over multiples of weapons. I realise they are different classes, but it's a much better
> Death Charger - I nerfed it slightly from it's Naxx incarnation. I think it's something that would need to be put into practice to determine. In Hunter it would be OP, but here DK doesn't have quite the rush potential.
Really? I think I remember it being the same, hm. Either way, who would not play the card as a DK? Also a beast now?
> The Greatsword I think would be fine at 7 mana.
Since you took it down from the album (as I'm writing this), I don't remember whether you said both adjacent or just one. Either way, it's quite too powerful, especially if they can't attack their damage back
> Overlooked the abuse of Haunted Battle-Axe. I think nerfing it to 1 attack would render it unplayable though. A 2/2 perhaps.
It really wouldn't. It'd still be a great deterrent for anyone with divine shields or 1/1 minions (Paladin?). You'd make so many people unwilling to attack
> I don't see anything wrong with runed soulblade. It's a redistributed Light's Justice, albeit a much better distribution.
Really? Compare it to the Axe from Shaman, 2/3 for 2 with 1 overload. Which is 2 damage per mana, which weapons are budgetted in baseline for, with exceptions. Where Light's justice is one, because it's so weak. It also makes Rogues and their hero power cry, taking up a card place or not. This is twice the budget. A 1/2 possibly.