1. #1

    Mythic Twins bugged?

    Pulled Mythic Twins tonight and the first Quake for me had infinite hitboxes... Blaze was hitting me no matter where I was stood. Has anybody else experienced this?

  2. #2
    Well not exactly that but we had some strange things happen so I'm not really surprised.

  3. #3
    Quote Originally Posted by cFortyfive View Post
    Well not exactly that but we had some strange things happen so I'm not really surprised.
    Unfortunately I don't have a video of it but I do have the Warcraft Logs replay: https://www.warcraftlogs.com/reports...vF#view=replay

    Click my name on grid, watch my debuffs and where I'm stood in comparison to everybody else. My sudden rush towards the wall at the end is trying to move from fire that is absolutely nowhere near me to get out of this unending hitbox. Weird.

  4. #4
    I had that happen to me Monday night. Was standing with raid and didn't have an fire close to me. Racked up 4 stacks right away and died.

  5. #5
    Quote Originally Posted by Bock View Post
    I had that happen to me Monday night. Was standing with raid and didn't have an fire close to me. Racked up 4 stacks right away and died.
    Maybe it's just a one off... or maybe the first quake bugs on a single person? Did yours bug on the first quake?

  6. #6
    Wouldn't surprise me. I have been hit by a Beastlord rend and tear when I was literally 20 yards from both the jump target area and return area. I even recorded it on video so I was not imagining things. Sometimes random **** just happens, but it's rare enough.

  7. #7
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    Quote Originally Posted by apoe View Post
    Wouldn't surprise me. I have been hit by a Beastlord rend and tear when I was literally 20 yards from both the jump target area and return area. I even recorded it on video so I was not imagining things. Sometimes random **** just happens, but it's rare enough.
    When weird stuff like that happens it's usually because of a desync or lag (either with your connection or server-side lag). Basically, the server and your client don't agree on where your character is. This can happen out in the world too.

    If it is just a desync, relogging will fix it.

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