Just curious, is inferno slice soloable by brewmasters with Zen Med or FortBrew + Dampen Harm + minor externals?
Just curious, is inferno slice soloable by brewmasters with Zen Med or FortBrew + Dampen Harm + minor externals?
You generally don't want to solo a slice on Mythic Gruul because if he does not hit 4 players he gains a huge chunk of energy.
you should be able to take 2-3 of them in a row with some external CDs
Hes done 10 slices with us, so even if its 'the last one' it might not be. Be on your toes.
Diffuse Magic negates the group split portion fire damage which is the part that will kill you. The physical damage tank portion is not going to kill you unless you aren't full health going in / have a stack without a cd up.
Either way though, Dampen Harm is probably the better choice over diffuse.
I wrote a huge thing about this, taking all of the numbers of it and seeing what you need to do to solo each one. It turns out that even without Fort Brew and Zen Meditation, if you have enough external CDs you could solo up to 4 in a row. That was before they nerfed the Inferno Slice debuff length though, now you can just have three groups go 1-1-1 and the boss is basically a free kill as long as your raid is over 680 ilvl. I don't really see any reason why you'd have to complicate things by soloing anymore, but if you do want to, here are the raw damage values after armor (for 3118 armor):
This is also before Stagger, so make of that what you will.First Slice – 0:00 – 1.35 million Physical + 1.22 million Fire
Second Slice – 0:07 – 1.62 million Physical + 1.22 million Fire
Third Slice – 0:14 – 1.89 million Physical + 1.22 million Fire
Fourth Slice – 0:21 – 2.16 million Physical + 1.22 million Fire
Finally, I mocked up a sample cooldown rotation that would allow you to survive without using Fort Brew or Zen Meditation:
However, like I said, there is very little reason to actually do this anymore because the boss is kind of a joke as it is now.First Slice – Dampen Harm + Guard + Ironbark
Second Slice – 3rd charge of Dampen Harm + Vigilance + Sac + 2 of Anything else
Third Slice – Any 3 of Vigilance, Sac, or Ironbark
Fourth Slice – Guard
Our original Mythic Grull strategy actually involved solo soaking half of the slices. He gains extra energy when he doesn't hit a big enough group, but he will only do a max of 11 slices before phasing (most of the time he only does 10 but his abilities line up differently sometimes and you get that extra yolo slice).
First two stacks were put on two groups of 5 players by our third tank (monk, but any tank can do this job).
Slices 3-5 I soloed with Vigi/Sac/Bark/Guard, Pol's/Fort Brew/Dampen/Cocoon, the back end of Pol's/Fort Brew/last hit from Dampen/Guard.
Slices 6 and 7 were put on the two groups again.
Slices 8-10 were soloed by our Blood DK with Sac/Rune Tap/AMS, Bark/Rune Tap/Pain Suppression, IBF/AMS (glyph to recharge faster)/ sometimes Purgatory into LoH.
If we got an 11th stack we let the DK take it and either just get brezzed or if purgatory hadn't procced yet it went there.
Then he transitions, does his smashes.
Slice 1-2 on groups.
Slice 3-5 soloed by Monk with Vigi/Sac/Bark/Guard, Pol's/Armor Potion/Dampen/Cocoon/Barrier (we threw a lot of stuff at this since I won't have wall up and it was the one we wiped to the most. I ended up taking 0 damage so feel free to save barrier for something else), Zen Med/Guard.
Slices 6-7 on group.
Slices 8-10 DK tank same CDs as before (glyph IBF so its up again).
Slice 11 suicide DK tank if no purgatory.
Transition, smashes.
Repeat the CD order from the first time. Keep in mind we had a disc priest and this strat minimized raid damage, so the disc was assigned to basically just spam the hell out of Clarity of Will on us before every slice.
We used this strategy because it gives you an extra 30s on berserk and puts all the responsibility of the fight on a few specific people instead of having the whole raid taking dot damage and transition phase possibly killing them.
With the change to the duration of the DoT, there's almost no reason to get fancy with the slashes anymore.
Split the raid into 3 groups, one slash on each then cycle back to the first. Nobody ever has more than 1 DoT stack (other than the tanks).
Heya, sorry to bother guys but as we're about to progress Gruul mythic with my guild and I've just seen what Shamanberry said - how long is the DoT atm? And i'm guessing it's the same duration on both tank and the raid members who helped soaking the slice?
Cheers up front!
It's possible. Our Gruul strat (we killed it on the 11th pull) was to use two Blood DKs and one Brewmaster to solo soak all the cleaves but one or two. We'd get up to 12 or 13 slices before he pushed into the next phase, but it's certainly feasible.
we had our brewmaster solo tank the 9th slice before every intermission, since he goes into intermission after the 9th slice no matter what
Thank you all for the input. Unfortunately/Fortunately, we've decided to gravitate away from the solo soak as my raid comp + bench has enough flexibility with raid CD's.
Just to clarify some of the questions mentioned above, the debuff lasts for 45 seconds on mythic, changed from 30 seconds on heroic.
We have also opted for a 3rd tank, running with 3 stack groups. Meaning the slice order would be something along the lines of 1-1-2-2-3(immunity group)-1-1-2-2 then intermission, repeat and shiny pixels
We got our first kill in mythic last night on Gruul and it was quite easy. I never had to solo soak, we 2 tanked it, I was the one taking most of the inferno slices as the one tank with my dk being the 2 tank. 1-1-1-2-2-2-1-1-1 then rampage. We killed it after a total of about 20 pulls.
https://www.warcraftlogs.com/reports...AMvdtG#fight=3
Here's our log, we used 3 soaking groups. Make sure no one is ice blocking/immuning the damage as that was where we were messing up and causing me to get one shot by a few of them where I shouldn't have been getting one shot. Once you have 5-7 people soaking each one, a simple sacrifice/vig/etc +guard will nullify the first two very easily and then the third just use a major ie: Dampen/Fort brew/Zen Med.
Very easy fight if I do say so myself. Looking forward to the rest of the instance!
Last edited by Ultramad; 2015-03-26 at 09:13 PM.