1. #1

    Does anyone know a macro for this?

    Anyway to design a macro to randomly pick one of your toy transformation items? I would like one that could chose randomly between the ones I got like the one that turns you into Mr. Smite or the Fire Druid Night Elf. Think like the button for favourite mounts.

  2. #2
    /castrandom X, Y, Z
    You just lost The Game

  3. #3
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    Quote Originally Posted by Niku View Post
    Anyway to design a macro to randomly pick one of your toy transformation items? I would like one that could chose randomly between the ones I got like the one that turns you into Mr. Smite or the Fire Druid Night Elf. Think like the button for favourite mounts.
    Quote Originally Posted by shoc View Post
    /castrandom X, Y, Z
    Unsure, but what shoc wrote seems about right. Else you can attempt to ask in the macro subforum.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  4. #4
    Thanks for the reply, but it would seem that "castrandom" didn't work with toys.

    Found another way.

    Type this into a macro:

    /run local f,t=RnT or CreateFrame("Button","RnT",nil,"SecureActionButtonTemplate") f:SetAttribute("type","item") t=GetItemInfo(C_ToyBox.GetToyFromIndex(random(10))) f:SetAttribute("item",t) print("Casting toy:",t)
    /click RnT

    Replace the number "10" with how many favorite toys you got and it will chose between them. Maybe that helps someone like me with a similar inquiry.

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