It's weird, when i first played wow and came to stormwind I thought 'Oh this must be one of the smaller cities in the game'. I genuinely thought the alliance capital would be bigger.
Had a different effect when I first saw Ironforge though, THAT felt like a city.
However I expected orgrimmar to be a collection of small huts with a big one for the warchief (The first time i'd heard about a 'warchief' was when I was sent to org at the end of the ghostlands questline), basically like a mongol camp, imagine my surprise to see steel buildings and spikes everywhere, that felt like....well overkill, I never liked org really.
Silvermoon felt like a true city too, It's still my favorite in the game and has always fascinated me, I expected a more grand entrance though, it felt literally like a side passage (Which is what it was supposed to feel like considering the rest of the city is damaged)
But yeah, it's a split of opinion for me, some cities feel like 'cities' other's don't.
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In beta goldshire used to be HUGE, by they had to downscale it severely.
I know, that's why the dreaded FedEx quests in vanilla were so painful.
Blizzard has always been all about making players make meaningful choices...or were. Flights were long, so you couldn't go from Southshore to Booty Bay in a blink of an eye - you really had to want to go that far. One hearthstone, so you chose your "home" carefully (and when rested exp mattered, that mattered more). Limited bag space so you have to choose what to keep carefully. Etc. You had to physically find flight points and dungeon entrances.
That's one thing that I don't like about WoD - a lot of those choices we don't even get to make - especially in professions, but that's for another thread.
hahaahaha... wait, what?
that's a tight fit for 7000 in those two buildings.
honestly out of all the MMO's I've played WoW probably does the worst job of depicting a large city. But I never let that ruin the experience, sometimes spending a long time trying to get somewhere can be annoying.
"you can't be serious!!" - yes actually I am.
That's because they are. On purpose. Making them realistically scaled and constructed would both be boring and not very cost effective to do. Or do you really want to run through large housing districts with no features of any interest to you just so the cities are more realistic in size and street plans?
Lorewise the southern coast of Northrend is 800 miles long. It's not even 8 miles ingame. The entire world isn't to scale because large areas of mostly empty space are boring and a waste of resources to make.
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