i dont want to feel extra nubie. thoughts on current OPness?
i dont want to feel extra nubie. thoughts on current OPness?
Don't start a DK. You'll be totally lost. It's the same reason you don't boost a 90 as your first toon.
Just start at level 1.
How can anyone be lost at playing a DK? No seriously, it's very, very, very easy and you get explanations what most of your abilities do right at the start. If anything a DK is one of the easier classes to start out as and play effectively alongside being a great class to solo stuff later on.
you only start with a few abilities anyway, it's not that difficult. your talents and abilities are unlocked as you go through the starter questline, I see no reason not to start as a death knight. level 55 and 100 are so far apart that you'll learn far, far before you reach 100 and even at 100, they aren't complicated to play at all. If you want to make a DK, make one.
I thought you had to have a character at level 55 before you could roll a DK, or was that restriction removed?
Or maybe I'm just making it up?! I'm pretty sure that used to be the case, at least.
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DK will be somewhat hard to start with, if only due to the level, I remember struggling on my first DK, probably because I used int plate...
Well Blizzard intends new players to start at 90, so starting at 55 shouldn't be much worse...
DK is a great class to start with. The best (in my opinion) starting area & everything you need to know about playing is explained as you go through it.
I agree with those that say to start at lvl 1.
Imho the easiest class to play right now is hunter. By no means easy = useless, you can master every class and do huge amount of dps/help in a group.
Speaking solely on topic, since the restriction was lifted, you can (AND SHOULD) play the DK starting zone at least ONCE in your lifetime, its the best starting zone in game as to this day , full of epic moments and in the end you feel a total bad ass with the saronite gear, the iconic DK outfit. But tbh saying DK is easy is not realy true. It is easier than before yes, but it's still a completely diferent class mechanic than other classes, there's no mana or anything to spend your spells, you have 3 runes to "play" with, and they generate Runic Power aswell to use even more powerrfull spells. For someone that's used to always have anything to do, and spells to cast, DK will be hard to understand, and specialy at early levels when you will mostly aply diseases and just auto-atack most of the time because you're not used to the rune management. But in the end, it's probably one of the most powerfull classes in game, if not THE most powerful, and pretty much "unkillable" in blood spec if you play it right (I don't know his name, but theres an youtuber that plays blood DK and records himself soloing raid bosses. Back in the last days of MoP he could solo Garrosh!!!)
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I would advise any new player to start the game at level 1. If you want to make a DK when you hit 55 then go ahead, but I think the low level experience and the memories you will have of it are important.
Since you are new to the game as a whole, I'd advise starting with a character at level 1, purely because there's a lot to understand about the game outside of your own class mechanics. The lower level areas will better prepare you for the game than starting at 55 will.
If you're completely new to the game, I'd suggest going with a level 1 and levelling that for a while. Whilst the DK starting mission(s) and area(s) are paced well and introduce you to the game fairly well, it can still get overwhelming if you're completely new as the quests seem to be designed for someone who has experienced the game before, as you previously could not make them without having your own level 55.
Once you get a feel for the game and how it plays, by all means play a DK too. It's less about learning your class when you level as questing/dungeons whilst levelling have no correlation into raiding environments, but it helps to understand the basics of the game itself.