Originally Posted by
Wondercrab
I wouldn't worry at all about the skill ceiling being too low in a game like Overwatch. Purely based on the fact that it's an asymmetric FPS game, it's going to have an enormous skillcap by default compared to most other titles, one which 99.9% of players will never come close to reaching. Given Blizzard's tendency to strip out niche and/or gimmicky elements of their games, it's entirely possible that the overall skill ceiling may be lower than in similar titles, but certainly not to the extent that it causes any kind of tangible issues with the gameplay.
When you're dealing with mechanics like precise three-dimensional movement, aiming, and asymmetrically balanced tactics (and assuming the game is well designed, of course), there should be more than enough depth for even the most skilled of players to sink their teeth into for years to come, especially with ongoing additions to the roster and balance tweaks over time.