Originally Posted by
NoobistTV-Metro
Whatever you guys say, but I've heard about more guilds breaking up over this fight than ever before.
I know its an end fight, but when we kill all other 9 bosses in less than 2 hours and then wipe to Blackhand for another two hours (after we have already killed it) each week it should say something.
Obviously, some players are playing poorly, but its gets to a point where the faulty mechanics just really shine.
We attempt to send 5 people up to the balcony each time, because every single time, despite all being stacked, at least one person gets knocked to the wrong side or doesn't make it.
Then, every few pulls, some one soaring over the balcony gets targeted by the Seige engine, it bugs out, and picks some random person in the raid no where near it.
Meanwhile, we are taking so much damage that you need to spread for, but because of the amount of movement and inability to stack, we have to single target each individual player.
As if thats not bad enough, some moron at blizzard thought it would be funny to make the fire essentially wipe the raid from the Seige Engine, so we are forced to intentionally eat one out of every 3 sets of impales. Super fun to get that as a healer woo!
Luckily phase three makes complete sense and has no issues. JK.
You land normally, lust and burn the boss 20 percent before anything even happens, and then as soon as we get knocked back the first time and are running to try and catch up to the boss, he starts putting out directional based mechanics that knock entire portions of the raid back at a time if one person is slightly too inept at measuring an acute angle when the apex of such is moving...
Its fine though, because knock backs are such a fun mechanic no one really minds being shot half way across the platform out of range of everything in the video game, then bleeding out before they make it back.
Luckily, all we bring is mages, paladins, rogues, warlocks, hunters, and goblins.
JK.
Its just an utterly poor fight from a design perspective.
It should be obvious when you realize the boss can walk into your group while preparing to pull or when people get DCed and fall through the elevator every other attempt.
The easy fix for me is just make him do 10 percent less damage across the board. The amount one mechanic can fuck you on this fight is ludicrous for a heroic encounter.
I mean, literally half the mythic fights are less punishing than this one. Its just forcing people who raid for fun to not have fun or stop fighting the encounter.