Hi,
for the beginning, sorry for my poor english. I will try to make my post as understandable, as I can. Please also remember, than I'm not a "loremaster" - I don't know many things and can be mistaken. Another important thing is, that I don't want to force anyone to my point of view - I just want to know what do you think about the case and share my view. With no fights. That should be rather just a fun thread.
I was mostly inspired by various threads, where people was talking about problems with current WoW storytelling caused by gameplay prioritaire. For example some people proposed WoW 2 which would be more RPG-alike game, some proposed even not MMO, but just WoW RPG game, some was blaming Dave Kosak, and some - fact, that WoW has only two faction and they need to be balanced.
There was also proposition for Warcraft 4 RTS game.
So, going to the core, I'm just wondering - when story is considered as good? What are the features of interesting fable?
My views are:
1. Consequence. I mean, if they started some concrete story plot, it should been expanted later and resolved in some way. For example whole this "what is under Tirisfal Glades" thing, or stories of some important characters, like Kel'thuzad, Maiev, or even Calia Menethil (we don't know anything about her - is she alive, dead, undead? Even if she is absolutely dead, why we don't know what happened to her? She was a princess of Lordaeron, what makes her rather important person). And Med'an, too - if they created him, they should do something with him. No matter what - for example killing him could be one of the best ways to resolve problems with him - but if he was raised to exist in the lore, leaving him without any continuation is rather bad.
Different example lack of consequence is whole Old Gods thing. Titans imprisoned them, because Old God's were bound to Azeroth as a planet, and wiping them off would break Azeroth, too, am I right? I'm not 100% sure, but as I remember - that was an explanation why Old Gods can't be absolutely killed. Second thing was probably, that they were just gods, what was making them immortal, even if their material body would be killed, they would be back. But now - C'thun is dead, Yoggy is dead, Y'sharj is dead... are they, or they not? If yes, why there was whole this "Old Gods cannot be killed forever" thing? Why Titans didn't kill them many thousands years ago instead of leaving them alive only imprisoned and waiting as players ("champions") will killt them? Shouldn't it result just destroying Azeroth and turning it into another Outland?
2. Personal dramats and hard choices. Someone would of course say - there's Sylvanas, who was killed and turned into banshee by Arthas. There's Jaina - man that she loved turned into Lich King and then died, and land of refugeers she managed, was bombarded by Garrosh. And of course, those are dramats - but I mean something different - a character's dilemma. For example whole Garona/Maraad/Varian thing. Just look: Maarad was her uncle - a brother of her mother, what makes him her closest living relative. Maraad was also in WoD a close advisor of Varian Wrynn, what was visible on all those WoD short cinematics about warlords. Garona killed Varian's dad - Llane. So just look - Maraad could be torn apart between loyalty to his ally, king Varian, and love/will of protection for his niece. Of course both, Varian and Garona would not trust him so Maraad would have really big personal problem, for me it could be really interesting story and resolve of this could be some nice surprise. But this story was just not expanded, I think that probably of none of Blizz storymakers even thought about that.
3. Rational reasons and themes of character's dids. I mean - mostly the villain ones. Just look, how oftenly they like to expand really shallow themes "we need to kill some character? let's just make him/her mad!". Most of villains are now evil because: they are controlled by something, usually an Old God or demons/they always were evil "just because" and they want to destroy world (why? "destroy world and then rule it?" the ruined world? it has no sense). I just don't see in WoW enough villains in style of Garrosh or even Sylvanas (I don't like her too much, I admit, she's too much "crying emo teen" for me now, but I like that she is not controlledbygreaterevil and all her decisions seem to be thought before, not just "raaawrr kill kill kill") - not mad, just with different priorities than most of "good heroes" have, ambitious, power-willing. And they could make many villains like that, for example Fandral Staghelm could be like that and he could be political alternative for Night Elves - but no, they turned him mad. Just because. The same with Godfrey - morally "grey" character, with interesting personality, he also could be the darker side of the Alliance and some political concurence for Varian supporters - but what they did with him? He jumped out of cliff. Almost with no reason - just because his king turned into a worgen. Then he appeared as an undead, but still this is completely wasted character IMO. His suicide was the biggest WTF I have ever seen in WoW.
4. I'm not sure how to write this point in english - lack of constant excess of emotions. I'm explaining what I mean - you know, when something is constantly in danger and we must still save it with no rest, it would finally be not emotional anymore. You know, the syndrome "well, another monday, another world-saving day... my job is so boring". Something like action movies are very oftenly just boring, because of constant quick action and any rest of this, any calm moments.
Generally in WoW Pandaria was this calm moment, when we didn't must save the world from 5 different powers wanting to "destroy Azeroth to rule it after". And that's good. I'm not sure how WoD will end, so I won't judge it now. I think that we need to take a rest from saving world and even turn whole Azeroth next 10-20 years into the future. It would be also a nice occasion to bring to the lore many new characters. You know, some children would grow up, some would be born. Like in life.
5. Characters and their personalities. Many people would probably hate me for what I say, but you know why I don't like Geroge R.R. Martin's "Song of Ice and Fire" too much (I'm not saying it's bad, I appreciate whole idea, but I just don't feel attached to this story)? Mostly because of characters. I can't find any single character in whole this saga, that could be believable for me. Well, maybe except Catelyn Stark and Tywin Lannister, they are quire realistic. But rest - they seem to be just copy'n'paste characters "programmed" to think and work in some way and to make them lovable or hateable - we have "the good guys programmed to be loved", "the sarcastic good guys programmed to be loved even more", "the sarcastic bad/grey guys", "very evil psychoguys programmed to be hated", "superbeautiful and superpowerful women programmed to be fapable", "overpowered kids that everyone love" etc. I cannot identify with any of them, those characters are just fake for me. Like a bots. And very similar thing is in WoW. I know that our characters are more important than NPC ones, but still this is not a reason to make badly written major NPC characters.
6. Power of characters. If you was playing Warcraft, you surely remember Thrall. A nice guy, very fine, strong-willed character. Shaman and warrior in one, and, what was interesting - I think he was still better warrior than shaman. Rather a kind who would enchant his hammer with power of earth and lightning, to smash enemies heads even better. Not a guy who could command elementals to dance to the melody he plays. And that was nice, his powers was quite strong, but his biggest power was charisma and strategical mind.
"And then Cataclysm came..." and ruined all. Our Thrall, a Warchief, suddenly became as powerful to hold powers of Dragon Aspect. Plus he resigned being a Warchief and so he failed his own people, because he worked to restore power of the Horde and then he just left them "because world need to be saved" That was also just a WTF for me.
And while power of mortals is oftenly too big in WoW, power of immortals is too weak for me. Remember Archimonde? Noone of mortals was even thinking about fighting him - only spirits of elders could do this (what as also awesome theme - the weakest playable units ingame - wisps - killed the most powerful being in Warcraft 3 because they detonated all magic he gathered). But in WoW there's enough to send some anonymous "champions" and then they are able to kill beings almost as powerful as Archimonde (and some of them even more). I know that this is gameplay reasoned, but well... from lore perspective it seem to be not right, remembering how hard was to make a trap for Archimonde.
7. Conspiracy. This is the most subjective of all, but while whole thread is subjective - why not add also this point?
So, good heroes in WoW are good in everything, but they fall with some conspiracy. They almost don't manipulate, don't cheat, don't play political games. Well, maybe Vol'jin was planning to kick Garrosh out, or something, but... there's not enough. Plus he failed, too.
By the first, now whole race is a one block and think exactly like racial leader. In the case of Alliance, even whole faction works that way - king Varian's word is sacred even for Night Elves living 10,000 years longer than him. But why don't change it? Why there are no people who want to kick Varian out of the throne, or just reduce his power, or manipulate him? From the other side, why Varian don't manipulate anyone? He could do many things. He could for example marry fake princess Calia to get rights for Lordaeron's throne, or make similar many of similar political cheats to became an "Emperor of Mankind" or even someone more. Humans of course could be splited to many factions, and many of them could be supporters of Varian's politic, while many could be his opponents wanted to kick him out. The same with other races of course.
Or back to Vol'jin - making him a Warchief could also be some political game - he could be only a pawn, who now sits the throne because someone wants to rule from his back as a grey eminence. Or something. There could be many of conspiracies like this and it's too bad that there isn't - that is making whole this fable very simple and completely unbelievable. Because I think that even in fantasy world with dragons, demons, alternative timelines, spacegoats et cetera should be kept some realism, something that would make whole story more, hmm... serious.
Generally those was my major points of views. Of course I won't fight for that, this all is only what I feel about Warcraft lore and how for me it should look to make the story good for me. You of course can have different thoughts and I'm curious what do you guys think about this case.
Ach, and if I mistaken some lore things that for example was already explained - please, write this, too. As I said, I am no loremaster.
So - discussion is welcome here.