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  1. #21
    Deleted
    Quote Originally Posted by Naux View Post
    Man you guy's like to over complicate a simple fight :/ There comes a point were having a strict plan for phase 2 is going to be unhelpful and it's better just understanding the rolls and HOW you can avoid at each intersection.
    All I know is that when he stops at a point he can go in two directions. So I don't stand in either of them.

    I don't really need a big guide for that, but a big overall strategy is kinda needed to cover the room and get all the boxes.

  2. #22

  3. #23
    Quote Originally Posted by Naux View Post
    Man you guy's like to over complicate a simple fight :/ There comes a point were having a strict plan for phase 2 is going to be unhelpful and it's better just understanding the rolls and HOW you can avoid at each intersection.
    For a lot of guilds it can save them a lot of wipes and progress time. And if presented correctly the tactic isn't complicated, it's just:

    2 groups - each know which path you follow.
    After rolls 1,3,4, & 6, first group kills crates and moves to next set.
    After rolls 2,5,8, second group kills crates and moves to next set.

    3 lines

  4. #24

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