Originally Posted by
Jackielope
Actually, that isn't the case. The way Theck has set TMI up is such that the bigger spikes always make a bigger score than smaller ones. It's a metric that measures spike size after all, so that's entirely the point. The updated metric basically shows in thousands the percent of health the spikes are. 120k would mean spikes are pretty close to 120% of your total health. A single spike of 120% of your health will -always- be higher than sets of "spikes" that only do 60% of one's health.
To better illustrate that, let's consider two scenarios: One where the character takes 120% spike damage in the first damage window and 0 in the second, and one where both windows get 60% damage in each. Which one is more likely to kill the player? The first scenario of course. And that would be reflected in the TMI score. The first would get a TMI of 120k, the second one would only get a TMI of 60k. Same total damage, but the first one is clearly more dangerous.
The key is damage during that window. If you're trying to say that a single hit in the 4-6 seconds that's 120% of one's health and two hits for 60% health each also in that 4-6 seconds are the same, then you'd be correct. It's all about the timing of the hits.
Taking a bunch of 80% hits might bring the TMI up to 88-90k range, but that range is certainly smaller than what your sentence I quoted would seem to suggest.