It's too much, I feel they can't even develop any likeable and really nice stories for the alliance, because they have to keep building the horde profile and it's dominating the game and for me, it makes warcraft less interesting. Whiles I like the rich diversity in the game, the set up, the depth built over 20 years, (gosh Warcraft is nearly as old as I am ), I feel that they've really toned down some of the nicest aspects I liked about warcraft.
I play both factions - but, I really liked the human / elf interactions of an era like WC2 & WC3, but with the alliance suppressed and no real focus, the high elves feel almost non-existent, and the night elves feel like a second tier race, relegated to barely relevant sidekick status, a far cry from what a race of their stature was presented as. I really liked everything about the night elves in WC3, they came off as super elves, like high elves on steroids, bigger, faster, smarter and wiser - the original elves, were badass, and had achieved legendary things even without using arcane magic - i liked their story, and their characters, and their look, they're so exotic, the whole moonlight thing, gosh and their architecture.
But I see so little- don't hear much on the dwarves, and I don't know why. Expansion after expansion, the focus is horde dominating.. it's not even great stories and insights both sides, it really seems all the alliance cute bits and fun bits are really not brought into focus or talked much.
It has made me question if the game is enough of a platform to tell the story or satisfy, cos it's not that it's bad necessarily as it is not enough or not covering enough. I think people want to see all those new developments, their fave races etc, see them doing more stuff. I still find Elves and humans far more interesting than Orcs and Draenei, but all I see is more orc stuff, and subdued human stuff where human is just all of the alliance ... and i'm like why ??
This faction division is really affecting quality. Do you think it's because of numbers? When you had to play both sides, you had to look into both factions and you followed a story -- in the strategy game, but in the MMO, you can pick one side, and rather than telling one side of the story, one faction seems to be dominating everything.
I have long suspected and still feel, that faction balance is at the heart of this. The game is optimized for massive multiplaying when both factions are equal, and blizzard are still compensating for the huge horde deficit when the game kicked off. One of the ways I would tackle the problem apart from giving pretty races, would be to raise the profile considerably, and that means suppressing the other side. The problem is, this has been going on since TBC - have you noticed? The horde has had a full story, the alliance has had a subdued one, with only the human's part being told, and that part a bit sub-standard, but it's been going on for 8 years, and i'm just not that excited about warcraft's story any longer.
OPen a new expansion or Garrosh takes down the lich king, CAtaclysm- oh THrall saves Azeroth and beats Deathwing, MoP - Garrosh goes all crazy and you remove him from the horde. WoD - Garrosh escapes to a new timeline and raises a new Iron Horde .. even TBC had a far stronger Blood elf/Orc theme than it did an alliance theme. I don't begrudge that, it's just you know, when are they ever going to show the old alliance?
People love Elves, they love humans with elves, they love dwarves, they love dwarves with humans - not just humans and only humans and then a massive Orc focus.