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  1. #21
    Deleted
    Some fine work so far, keep it up!

  2. #22
    We attempt to push now just as the 3rd bellows comes out, but we also learned it (didn't kill it) pre-nerf. Dealing with the two bellows at 100% really isn't that bad. Pushing this early gets you one less set of security guards too. Biggest gain is keeping the heat down. We entered p2 with 20 heat on our kill (still got one pump of the bellows on the two sides off). I'm not sure what I'd recommend to someone new on it, but I'd say earlier you get out of the phase the better. Not having to use CDs on 3rd bellows lets you use them to aoe and clean up the mess entering p2.

  3. #23
    Awesome work!

  4. #24
    Thank you.

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