You're correct that Rogues were being recruited for M Blackhand, but that's a failing of fight design and mechanics more-so than due to any particular strength of Rogues. The class has always been an individual class with very limited raid buffs, but strong individual DPS and survivability. Evasion, CloS and Feint makes for a formidable toolkit to allow 'you' to survive, but does very little to keep the raid alive.
We can't taunt, we can't BoP, we can't off-heal, Rogue is a pure DPS class along the same line as a Mage or a Hunter.
The issue currently is that:
- Rogue DPS doesn't stand-up against Mages and Hunters at maximum output (whether you believe they're overtuned or not is a different topic).
- Rogue as a melee class is significantly more exposed to incoming damage than a ranged class, so you're more of a liability than the ranged DPS classes.
- Whilst Rogue's offer good survivability for a melee class, that's only really a compensation for poor fight design in BRF that makes melee significantly more of a liability than ranged on a number of fights. This liability has no real upside when you could bring a Hunter or a Mage instead.
I'm OK with having to switch specs to maximise performance on each fight, I think that it's a benefit of being a pure DPS class that you can min:max for specific fights through your spec choice, something that may not be available to other classes.
I'm OK with having limited or no (remove the PvE damage reduction of Smoke Bomb perhaps) raid utility beyond what I can offer as a player.
I'm not OK with being a significant margin behind the other pure DPS classes (Mages & Hunters specifically) on every single fight in BRF even when played at the same level. You have Fire Mages - for example - offering significant burst and sustained AE damage along with extremely strong ST damage, no Rogue spec can match this, there's a trade-off to be made between strong AE and strong ST.
Druids can switch between Balance and Feral to have some of the strongest performance at AE and ST fights, Mages and Hunters both offer the same. As it stands a Rogue cannot match this output without playing at a level above the others in their group.
For most of us, not in a top-level PvE guild, you're not competing amongst a large group of people playing a class to it's potential, so being benched isn't an issue. It is however, a sign of poor balance when you're playing at the 90% region to do the same DPS as a mid-level Arcane Mage.
I think mechanically the playstyle of the class isn't too bad, the CP change made a noticeable improvement to quality of life for target-switching fights which have always traditionally been a limiting factor for the class. Sub / Assn having their CD's still tied to the target isn't ideal for this still however, and Sub still retains the positional requirement that no other class has anymore.
Yes it's nice to be top of the charts, but I don't think anyone is looking to be so far ahead of the pack that they're able to be an average player beating other classes played to full potential, what we want is to be able to compete on equal footing with other DPS classes, and not be brought for the novelty factor of spamming feint.